Releases: altunenes/cuneus
v0.2.2
What's Changed
- Feat: webcam support by @altunenes in #73
binaries req gstreamer: audiovis,computecolors,droste,fft,gabornoise,matrix,pathtracing,scenecolor,spiral,voronoi,fluid,CNN
Note: remember that on macOS you have to allow/trust it in privacy/security settings (these are not signed)
v0.2.1
What's Changed
- update winit: .30.11 by @altunenes in #68
- fix: add terminal check in tui_browser to exit non-TTY by @davehorner in #69
- GPU fonts by @altunenes in #70
- feat: CUNEUS_MEDIA environment variable for default path by @davehorner in #61
- Feat make g streamer dependencies optional by @altunenes in #71
Full Changelog: v0.2.0...v0.2.1
binaries req gstreamer: audiovis,computecolors,droste,fft,gabornoise,matrix,pathtracing,scenecolor,spiral,voronoi,fluid,CNN
Note: remember that on macOS you have to allow/trust it in privacy/security settings (these are not signed)
v0.2.0
performance improvements to existing shaders,
pathtracing applied to the existing mandelbulb fractal,
Add prelude module for simplified imports,
Full Changelog: v0.1.9...v0.2.0
v0.1.9
What's Changed
- Show FPS on the GUI by @altunenes in #58
- Feat: mouse uniforms by @altunenes in #59
- Fourier workflow (via butterworth) by @altunenes in #60
- fix: adjust buffer size in AtomicBuffer to respect device limits in s… by @davehorner in #62
- Add path tracer example by @altunenes in #63
- Feat hdr support by @altunenes in #64
- Fix immediate texture refresh for compute shaders by @altunenes in #65
- feat: exr support by @altunenes in #66
Full Changelog: v0.1.8...v0.1.9
v0.1.8
What's Changed
- Compute shaders! by @altunenes in #55
- update winit 0.30.9 by @altunenes in #53
- New compute shader examples
Full Changelog: v0.1.7...v0.1.8
v0.1.7
What's Changed
- transparent egui by @altunenes in #48
- add a new vis illusion: Perpetual rotation of real and illusory shapes by @altunenes in #50
- Modernize winit integration by @altunenes in #51
- fix namings by @altunenes in #52
Full Changelog: v0.1.6...v0.1.7
v0.1.6
What's Changed
- include video encoder (via gstreamer): let the users pass custom videos into shaders by @altunenes in #37
- matrix movie "Green-ish" filter by @altunenes in #38
- tui_browser by @davehorner in #39
- gabor noise: if you pause the shader, you will only see noise but motion will reveal patterns by @altunenes in #40
- Add audio support to video shader renderer - it appears we have a GPU accelerated video player now 😆 by @altunenes in #42
- Feat: implement audio controls for video playback (volume level, mute etc): Toward a real media player hidden in a shader tool by @altunenes in #43
- new example: Segment-based Color Extraction from a scene by @altunenes in #44
- Feat: Pass the spectrum infos of the audio in the video to the GPU for audiovisual shaders by @altunenes in #46
- Feat: Pass the BPM analysis from videos to the shader side by @altunenes in #47
New Contributors
- @davehorner made their first contribution in #39
Full Changelog: v0.1.5...v0.1.6
v0.1.5
What's Changed
- hilbert curves using bayesian approach: Skilling's algorithm by @altunenes in #28
- rorschach inkblots by @altunenes in #30
- add a flag for clearing the buffers for the refresh button by @altunenes in #32
- update wgpu 24.0.1 & egui 0.31 by @altunenes in #31
- Fixing Rust Deprecation Warnings in wgpu and winit by @altunenes in #33
- reproduction: path of exile 2 loading wheels by @altunenes in #34
- voronoize your texture by @altunenes in #35
Full Changelog: v0.1.4...v0.1.5
v0.1.4
What's Changed
- make winit always on top to more ease shader coding with hot-reload by @altunenes in #19
- Better uv adjustment/viewport pixels: uResolution by @altunenes in #20
- genuary day 18: What does wind look like? by @altunenes in #21
- Fix: hot reload not working on Windows by @altunenes in #23
- Fix: use consistent RGBA format throughout the pipeline by @altunenes in #25
- include/update shaders for binary release by @altunenes in #26
Full Changelog: v0.1.3...v0.1.4