Vortice.Windows is a collection of Win32 and UWP libraries with bindings support for DXGI, WIC, DirectWrite, Direct2D, Direct3D9, Direct3D11, Direct3D12, XInput, XAudio2, X3DAudio, DirectInput, DirectStorage, DirectML, UIAnimation and DirectSound.
This library targets .net8.0 and uses modern C# 12, see CHANGELOG for list of changes between commits.
If you are looking for high-performance low level bindings, please visit Vortice.Win32
Please consider becoming a SPONSOR to further help development and to allow faster issue triaging and new features to be implemented. NOTE: any feature request would require a sponsor in order to allow faster implementation and allow this project to continue.
There is a collection of samples available Vortice.Windows.Samples
Library development, contributions and bugfixes by:
- Amer Koleci
- Aaron Sun (DirectML)
SharpDX bindings were used for some platforms to understand how mapping works using SharpGenTools.
In order to compile, make sure no spaces are present in the solution path otherwise SharpGen will fail to generate bindings. Also, you need to install Visual Studio 2022 with the following components:
- Visual C++ Toolset Component
- Windows 11 SDK (10.0.22621.0)
- .NET 8 SDK
- Collection of samples
- WinUI3 Tutorials Learn Windows App Development with WinUI 3.0 Tutorial
- Direct3D12 DXR samples by CAMongrel D3D12SampleRaytracerSharp.
- Direct3D12 DXR raytracing samples ported from NVIDIA samples by Jorgemagic
- ImGUI example using Vortice.Windows VorticeImGui