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Update bracket-bevy to support bevy 0.15 #369

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4 changes: 2 additions & 2 deletions bracket-bevy/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ categories = ["game-engines", "graphics"]
license = "MIT"

[dependencies]
bevy = "0.9"
bevy = { version = "~0.15" }
parking_lot = "0.12"
lazy_static = "1.4"
bracket-random = { path = "../bracket-random" }
Expand All @@ -22,4 +22,4 @@ bracket-geometry = { path = "../bracket-geometry", version = "~0.8", features =

[dev-dependencies]
bracket-pathfinding = { path = "../bracket-pathfinding", version = "~0.8" }
bracket-noise = { path = "../bracket-noise", version = "~0.8" }
bracket-noise = { path = "../bracket-noise", version = "~0.8" }
8 changes: 4 additions & 4 deletions bracket-bevy/examples/bevy_a_star_mouse.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,9 @@ use bracket_pathfinding::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(BTermBuilder::simple_80x50().with_random_number_generator(true))
.add_startup_system(setup)
.add_system(tick)
.add_plugins(BTermBuilder::simple_80x50().with_random_number_generator(true))
.add_systems(Startup, setup)
.add_systems(Update, tick)
.run();
}

Expand Down Expand Up @@ -134,7 +134,7 @@ impl Algorithm2D for State {
}
}

fn tick(ctx: Res<BracketContext>, mut state: ResMut<State>, mouse: Res<Input<MouseButton>>) {
fn tick(ctx: Res<BracketContext>, mut state: ResMut<State>, mouse: Res<ButtonInput<MouseButton>>) {
// Let's use batched drawing
let mut draw_batch = ctx.new_draw_batch();

Expand Down
4 changes: 2 additions & 2 deletions bracket-bevy/examples/bevy_alpha.rs
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,8 @@ fn main() {

App::new()
.add_plugins(DefaultPlugins)
.add_plugin(bterm)
.add_system(tick)
.add_plugins(bterm)
.add_systems(Update, tick)
.run();
}

Expand Down
4 changes: 2 additions & 2 deletions bracket-bevy/examples/bevy_batch_z_order.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,8 @@ use bracket_bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(BTermBuilder::simple_80x50())
.add_system(tick)
.add_plugins(BTermBuilder::simple_80x50())
.add_systems(Update, tick)
.run();
}

Expand Down
4 changes: 2 additions & 2 deletions bracket-bevy/examples/bevy_benchmark.rs
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,8 @@ fn main() {

App::new()
.add_plugins(DefaultPlugins)
.add_plugin(bterm)
.add_system(tick)
.add_plugins(bterm)
.add_systems(Update, tick)
.run();
}

Expand Down
4 changes: 2 additions & 2 deletions bracket-bevy/examples/bevy_benchmark_scalable.rs
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,8 @@ fn main() {

App::new()
.add_plugins(DefaultPlugins)
.add_plugin(bterm)
.add_system(tick)
.add_plugins(bterm)
.add_systems(Update, tick)
.run();
}

Expand Down
4 changes: 2 additions & 2 deletions bracket-bevy/examples/bevy_colorfont.rs
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,8 @@ fn main() {

App::new()
.add_plugins(DefaultPlugins)
.add_plugin(bracket)
.add_system(tick)
.add_plugins(bracket)
.add_systems(Update, tick)
.run();
}

Expand Down
6 changes: 3 additions & 3 deletions bracket-bevy/examples/bevy_dwarfmap.rs
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,8 @@ use bracket_pathfinding::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(BTermBuilder::simple_80x50())
.add_system(tick)
.add_plugins(BTermBuilder::simple_80x50())
.add_systems(Update, tick)
.run();
}

Expand Down Expand Up @@ -196,7 +196,7 @@ impl Algorithm3D for State {
}
}

fn tick(ctx: Res<BracketContext>, mut state: Local<State>, mouse: Res<Input<MouseButton>>) {
fn tick(ctx: Res<BracketContext>, mut state: Local<State>, mouse: Res<ButtonInput<MouseButton>>) {
// Clear the screen
ctx.cls();

Expand Down
4 changes: 2 additions & 2 deletions bracket-bevy/examples/bevy_hello_minimal.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,8 @@ use bracket_bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(BTermBuilder::simple_80x50())
.add_system(tick)
.add_plugins(BTermBuilder::simple_80x50())
.add_systems(Update, tick)
.run();
}

Expand Down
9 changes: 6 additions & 3 deletions bracket-bevy/examples/bevy_hello_terminal.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,16 +4,19 @@ use bracket_bevy::prelude::*;
fn main() {
let bterm = BTermBuilder::simple_80x50()
.with_named_color("blue", BLUE)
.with_named_color("pink", Color::PINK);
.with_named_color(
"pink",
bracket_color::rgba::RGBA::from_f32(255.0, 182.0, 193.0, 1.0),
);

App::new()
.add_plugins(DefaultPlugins)
.add_plugin(bterm)
.add_plugins(bterm)
.insert_resource(State {
y: 0,
going_down: true,
})
.add_system(tick)
.add_systems(Update, tick)
.run();
}

Expand Down
4 changes: 2 additions & 2 deletions bracket-bevy/examples/bevy_resize_terminal.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,10 +4,10 @@ use bracket_bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(
.add_plugins(
BTermBuilder::simple_80x50().with_scaling_mode(TerminalScalingMode::ResizeTerminals),
)
.add_system(tick)
.add_systems(Update, tick)
.run();
}

Expand Down
8 changes: 4 additions & 4 deletions bracket-bevy/examples/bevy_roguelike_tutorial_4/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -14,9 +14,9 @@ pub use rect::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(BTermBuilder::simple_80x50().with_random_number_generator(true))
.add_startup_system(setup)
.add_system(tick)
.add_plugins(BTermBuilder::simple_80x50().with_random_number_generator(true))
.add_systems(Startup, setup)
.add_systems(Update, tick)
.run();
}

Expand All @@ -41,7 +41,7 @@ fn setup(mut commands: Commands, rng: Res<RandomNumbers>) {
fn tick(
ctx: Res<BracketContext>,
map: Res<Map>,
keyboard: Res<Input<KeyCode>>,
keyboard: Res<ButtonInput<KeyCode>>,
mut queries: ParamSet<(
Query<&mut Position, With<Player>>,
Query<(&Position, &Renderable)>,
Expand Down
18 changes: 9 additions & 9 deletions bracket-bevy/examples/bevy_roguelike_tutorial_4/player.rs
Original file line number Diff line number Diff line change
@@ -1,24 +1,24 @@
use bevy::prelude::*;

pub fn player_input(keyboard: &Input<KeyCode>) -> (i32, i32) {
if keyboard.just_pressed(KeyCode::Left)
pub fn player_input(keyboard: &ButtonInput<KeyCode>) -> (i32, i32) {
if keyboard.just_pressed(KeyCode::ArrowLeft)
|| keyboard.just_pressed(KeyCode::Numpad4)
|| keyboard.just_pressed(KeyCode::H)
|| keyboard.just_pressed(KeyCode::KeyH)
{
(-1, 0)
} else if keyboard.just_pressed(KeyCode::Right)
} else if keyboard.just_pressed(KeyCode::ArrowRight)
|| keyboard.just_pressed(KeyCode::Numpad6)
|| keyboard.just_pressed(KeyCode::L)
|| keyboard.just_pressed(KeyCode::KeyL)
{
(1, 0)
} else if keyboard.just_pressed(KeyCode::Up)
} else if keyboard.just_pressed(KeyCode::ArrowUp)
|| keyboard.just_pressed(KeyCode::Numpad8)
|| keyboard.just_pressed(KeyCode::K)
|| keyboard.just_pressed(KeyCode::KeyK)
{
(0, -1)
} else if keyboard.just_pressed(KeyCode::Down)
} else if keyboard.just_pressed(KeyCode::ArrowDown)
|| keyboard.just_pressed(KeyCode::Numpad2)
|| keyboard.just_pressed(KeyCode::J)
|| keyboard.just_pressed(KeyCode::KeyJ)
{
(0, 1)
} else {
Expand Down
4 changes: 2 additions & 2 deletions bracket-bevy/examples/bevy_test.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,8 @@ use bracket_bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(BTermBuilder::simple_80x50())
.add_system(tick)
.add_plugins(BTermBuilder::simple_80x50())
.add_systems(Update, tick)
.run();
}

Expand Down
4 changes: 2 additions & 2 deletions bracket-bevy/examples/bevy_textblock.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,8 @@ use bracket_bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(BTermBuilder::simple_80x50())
.add_system(tick)
.add_plugins(BTermBuilder::simple_80x50())
.add_systems(Update, tick)
.run();
}

Expand Down
16 changes: 8 additions & 8 deletions bracket-bevy/examples/bevy_tiles.rs
Original file line number Diff line number Diff line change
Expand Up @@ -87,24 +87,24 @@ fn main() {

App::new()
.add_plugins(DefaultPlugins)
.add_plugin(bterm)
.add_startup_system(setup)
.add_system(tick)
.add_plugins(bterm)
.add_systems(Startup, setup)
.add_systems(Update, tick)
.run();
}

fn tick(ctx: Res<BracketContext>, mut state: ResMut<State>, keyboard: Res<Input<KeyCode>>) {
fn tick(ctx: Res<BracketContext>, mut state: ResMut<State>, keyboard: Res<ButtonInput<KeyCode>>) {
let mut draw_batch = ctx.new_draw_batch();
if keyboard.just_pressed(KeyCode::Left) {
if keyboard.just_pressed(KeyCode::ArrowLeft) {
state.move_player(-1, 0)
}
if keyboard.just_pressed(KeyCode::Right) {
if keyboard.just_pressed(KeyCode::ArrowRight) {
state.move_player(1, 0)
}
if keyboard.just_pressed(KeyCode::Up) {
if keyboard.just_pressed(KeyCode::ArrowUp) {
state.move_player(0, -1)
}
if keyboard.just_pressed(KeyCode::Down) {
if keyboard.just_pressed(KeyCode::ArrowDown) {
state.move_player(0, 1)
}

Expand Down
4 changes: 2 additions & 2 deletions bracket-bevy/examples/bevy_two_layers_two_fonts.rs
Original file line number Diff line number Diff line change
Expand Up @@ -12,9 +12,9 @@ fn main() {

App::new()
.add_plugins(DefaultPlugins)
.add_plugin(bterm)
.add_plugins(bterm)
.insert_resource(Bouncer(0))
.add_system(tick)
.add_systems(Update, tick)
.run();
}

Expand Down
16 changes: 8 additions & 8 deletions bracket-bevy/examples/bevy_walking.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,9 @@ use bracket_bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(BTermBuilder::simple_80x50().with_random_number_generator(true))
.add_startup_system(build_state)
.add_system(tick)
.add_plugins(BTermBuilder::simple_80x50().with_random_number_generator(true))
.add_systems(Startup, build_state)
.add_systems(Update, tick)
.run();
}

Expand Down Expand Up @@ -83,21 +83,21 @@ impl State {
}
}

fn tick(ctx: Res<BracketContext>, mut state: ResMut<State>, keyboard: Res<Input<KeyCode>>) {
fn tick(ctx: Res<BracketContext>, mut state: ResMut<State>, keyboard: Res<ButtonInput<KeyCode>>) {
// Clear the screen
ctx.cls();

// Handle keyboard
if keyboard.just_pressed(KeyCode::Left) {
if keyboard.just_pressed(KeyCode::ArrowLeft) {
state.move_player(-1, 0)
}
if keyboard.just_pressed(KeyCode::Right) {
if keyboard.just_pressed(KeyCode::ArrowRight) {
state.move_player(1, 0)
}
if keyboard.just_pressed(KeyCode::Up) {
if keyboard.just_pressed(KeyCode::ArrowUp) {
state.move_player(0, -1)
}
if keyboard.just_pressed(KeyCode::Down) {
if keyboard.just_pressed(KeyCode::ArrowDown) {
state.move_player(0, 1)
}

Expand Down
32 changes: 10 additions & 22 deletions bracket-bevy/src/builder/bterm_builder.rs
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ use crate::{
};
use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::{CoreStage, Plugin, SystemStage, Resource},
prelude::{Plugin, PostUpdate, PreUpdate, Resource, Startup},
utils::HashMap,
};
use bracket_color::prelude::RGBA;
Expand Down Expand Up @@ -176,37 +176,25 @@ impl BTermBuilder {

impl Plugin for BTermBuilder {
fn build(&self, app: &mut bevy::prelude::App) {
app.insert_resource(bevy::prelude::Msaa { samples: 1 });
if self.with_diagnostics {
app.add_plugin(FrameTimeDiagnosticsPlugin);
app.add_plugins(FrameTimeDiagnosticsPlugin);
}
if self.log_diagnostics {
app.add_plugin(LogDiagnosticsPlugin::default());
app.add_plugins(LogDiagnosticsPlugin::default());
}
app.insert_resource(self.clone());
app.insert_resource(ScreenScaler::new(self.gutter));
app.add_startup_system(load_terminals);
app.add_systems(Startup, load_terminals);
if self.with_diagnostics {
app.add_stage_before(
CoreStage::Update,
"bracket_term_diagnostics",
SystemStage::single_threaded(),
);
app.add_system(update_timing);
app.add_system(update_mouse_position);
app.add_systems(PreUpdate, (update_timing, update_mouse_position));
}
app.add_stage_after(
CoreStage::Update,
"bracket_term_update",
SystemStage::single_threaded(),
);
if self.auto_apply_batches {
app.add_system(apply_all_batches);
app.add_systems(PostUpdate, apply_all_batches);
}
app.add_system(update_consoles);
app.add_system(replace_meshes);
app.add_system(window_resize);
app.add_system(fix_images);
app.add_systems(
PostUpdate,
(update_consoles, replace_meshes, window_resize, fix_images),
);
if self.with_random_number_generator {
app.insert_resource(RandomNumbers::new());
}
Expand Down
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