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Releases: andyp123/blender_io_mesh_qmap

v0.2 for Blender 2.80

30 Jun 03:55

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This release adds a number of useful features that makes the imported map geometry more useful and easier to work with. Here's a list of changes in v0.2:

  • Group brush objects by entity
  • Assign materials based on entity and brush content type
  • Remove non-manifold vertices from created brush objects

You can now more easily select all the brushes belonging to an entity by selecting parent empties, and all the brushes of a certain type can be selected by using the 'Select Linked>Material' function.

v0.1 for Blender 2.80

28 Jun 00:19

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This is the first release of the Quake MAP importer for Blender. Using this add-on, you can import the convex geometry that is used to design Quake levels and use it for collision data (or whatever) in a modern game engine.

Currently, the importer just imports the MAP and optionally removes certain types of data (clip brushes and triggers), putting the resulting objects into a collection named after the map file. It's likely that I will add entity grouping and options to filter other types of geometry.