Releases: andyp123/blender_io_mesh_qmap
v0.2 for Blender 2.80
This release adds a number of useful features that makes the imported map geometry more useful and easier to work with. Here's a list of changes in v0.2:
- Group brush objects by entity
- Assign materials based on entity and brush content type
- Remove non-manifold vertices from created brush objects
You can now more easily select all the brushes belonging to an entity by selecting parent empties, and all the brushes of a certain type can be selected by using the 'Select Linked>Material' function.
v0.1 for Blender 2.80
This is the first release of the Quake MAP importer for Blender. Using this add-on, you can import the convex geometry that is used to design Quake levels and use it for collision data (or whatever) in a modern game engine.
Currently, the importer just imports the MAP and optionally removes certain types of data (clip brushes and triggers), putting the resulting objects into a collection named after the map file. It's likely that I will add entity grouping and options to filter other types of geometry.