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Inverted the logic for the keyboard pass. #5

Inverted the logic for the keyboard pass.

Inverted the logic for the keyboard pass. #5

# build the Frame code on linux and run the test
# copy from https://github.com/actions/starter-workflows/blob/main/ci/cmake-single-platform.yml
name: CMake on multiple platforms
on:
push:
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable.
fail-fast: true
# Matrix not used, missing windows knowledge to do build it
# clang compiler not working with ubuntu because issue with std lib and clang (tested with clang15)
matrix:
os: [ubuntu-latest]
build_type: [Release]
c_compiler: [gcc]
cpp_compiler: [g++]
triplet: [x64-linux-release]
include:
- os: ubuntu-latest
c_compiler: gcc
cpp_compiler: g++
triplet: x64-linux-release
steps:
- name: Checkout code
uses: actions/checkout@v4
with:
lfs: true
submodules: true
- name: Set reusable strings
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file.
id: strings
shell: bash
run: |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
- name: apt install
if: ${{ matrix.os == 'ubuntu-latest' }}
run: |
sudo apt update
sudo apt install -y libxmu-dev libxi-dev libgl-dev libglx-dev libgles-dev \
build-essential libx11-xcb-dev libegl1-mesa-dev libopengl-dev \
libxkbcommon-dev libwayland-dev libxrandr-dev mesa-vulkan-drivers libglu1-mesa-dev libdrm-dev libegl-dev libglm-dev
# the dependency list is too big but at least it works
# https://packages.ubuntu.com/search
- name: vcpkg build
id: vcpkg
uses: johnwason/vcpkg-action@v6 #cache build so improve the build time a lot
with:
manifest-dir: ${{ github.workspace }} # Set to directory containing vcpkg.json
triplet: "${{ matrix.triplet }}"
token: ${{ github.token }}
github-binarycache: true
cache-key: "${{ matrix.triplet }}" # TODO must use sha1 of vcpkg.json and triplet
- name: Configure CMake
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-DBUILD_SKIP_CLIENT=ON
${{ steps.vcpkg.outputs.vcpkg-cmake-config }}
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }} ;
- name: Build
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
run: >
CC="${{ matrix.c_compiler }}" CXX="${{ matrix.cpp_compiler }}" cmake
--build ${{ steps.strings.outputs.build-output-dir }} --verbose -j 4
- name: Show files after
run: ls -ltrR ${{ github.workspace }}
- name: Run tests
working-directory: ${{ steps.strings.outputs.build-output-dir }}
run: xvfb-run ctest --build-config ${{ matrix.build_type }}