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---------------------------------------------------------------------- Compiling the Guidolib project ---------------------------------------------------------------------- ====================================================================== 1) Compiling the GUIDOEngine ---------------------------------------------------------------------- The GUIDOEngine relies on CMake, a cross-platform, open-source build system ( see http://www.cmake.org/). The cmake folder contains the project description and is used to generate native projects. Note about the project organization: ----------------------------------- On MacOS and Windows, in order to support different architectures (win32, win64 on windows, MacOS, iOS on mac), the library is expected to be compiled in a 'build' folder located at the root of the project that should contain 4 sub-folders: MacOS, iOS, win32 and win64. To compile for a given platform: change to build/your_target_arch directory type: cmake ../../cmake -G "your target generator" OPTIONS run your project/makefile and compile OPTIONS indicates optional components and is between: -DMIDIEXPORT='yes | no' to support MIDI export Note about MIDI export: -------------------------- MIDI export requires libmidisharelight. For MacOS and Windows, the library is embedded in binary form in the src/midisharelight folder. Thus there is no additional step. On linux, you must get the library source code, compile and install. Note for javascript: -------------------- See readme.txt in javascript folder. Note for Android: ------------------------- Download the Android SDK and NDK. From the build/tools directory of the NDK, invoke make-standalone-toolchain.sh to make a standalone toolchain in the directory of your choice (see NDK) documentation for how. More precisely, read section 4 in the document STANDALONE-TOOLCHAIN.html that ships with the NDK. Make sure to use a recent platform (at least android-18). I will call the path to your standalone toolchain $PATH_TO_STANDALONE_TOOLCHAIN, the path to the NDK $PATH_TO_NDK and the path to the SDK $PATH_TO_SDK. Modify your path to contain the following. Otherwise, the compiler won't find things like the standard library. export PATH=$PATH:$PATH_TO_NDK export PATH=$PATH:$PATH_TO_SDK/tools export PATH=$PATH:$PATH_TO_SDK/platform-tools export PATH=$PATH:$PATH_TO_STANDALONE_TOOLCHAIN/bin The GUIDO android applications use: - the guidoengine java package called guidoengine.jar - incidentally, the drawcommand java package called drawcommand.jar To compile this, go to the java directory and do: make headers make class make jar The jar needs to be simlinked/copied into all the android sample projects that need it under the libs/ directory. From the directory android-apps/guido-engine-android, run ndk-build And this will build the library for android. To test with a sample project, read the README file in android-apps/simple-guido-editor directory. Note for Linux platforms: -------------------------- You need to have libcairo2-dev installed to compile the GUIDOEngine. The procedure to compile is close to the usual 'configure' 'make' 'make install' steps. Actually, you can simply do the following: > cd /your_path_to_the_project/cmake > cmake -G "Unix Makefiles" > make > sudo make install Supporting MIDI export on linux: ------------------------------- you must get the midishare source code that includes the midisharelight library: git://midishare.git.sourceforge.net/gitroot/midishare/midishare You don't need to compile midishare but only the midisharelight library. midisharelight is a recent addition to the project and for the moment, it is only available from the 'dev' branch. It is located at the project root folder. midisharelight is cmake based: > cd midisharelight/cmake > cmake -G "Unix Makefiles" > make > sudo make install Note for Windows platforms: -------------------------- The CMake project description is "Visual Studio" oriented. Using MingW may require some adaptation. /!\ Having .NET Framework v4.5 installed can be problematic during cmake generation AND during Visual Studio compilation. A downgrade to v4.0 will fix this problems. ====================================================================== 2) Compiling the GUIDO Qt applications ---------------------------------------------------------------------- You need to have Qt SDK version 5.0 or later installed to compile the GUIDO Qt applications. (see at http://qt-project.org//) You can use QTCreator on all platforms to compile the applications. See below if you want to use another development environment. >>>>>> Mac OS ---------------------------- To compile the GUIDO Qt applications do the following: > cd /your_path_to_the_guido_project/Qt > make projects Next you should find Xcode projects into every application folder. Just open the projects and compile. >>>>>> Windows ---------------------------- To compile the GUIDO Qt applications, the easiest way is probably to use QTCreator. However, if you want to use Visual Studio you should: - set the QMAKESPEC variable to the corresponding output specification or use the -spec option with qmake (see Qt documentation) - generate each project in each application folder using 'qmake' Note that a solution for Visual Studio 2010 is provided at the root of the Qt folder. Warning, the solution works only after the individual projects have been generated. >>>>>> Linux ---------------------------- Qt can be installed from synaptic (on Ubuntu) To compile the GUIDO Qt applications do the following: > cd /your_path_to_the_guido_project/Qt > make unix ====================================================================== In case of trouble, contact me: <[email protected]> ======================================================================
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