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VoxVizThesis
VoxVizThesis PublicThis is the code that I wrote for my thesis project on volume rendering and specifically on GigaVoxel terrain generation and rendering. The software is implemented in C++ using OpenGL, CUDA, and Qt.
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DeferredRendererGameProject
DeferredRendererGameProject PublicThis is the code that I wrote for my game project class as part of the Digipen Masters program.
C# 1
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RayCastRenderer
RayCastRenderer PublicImplementation of ray cast renderer using C++. Features include rendering of simple shapes and height fields, reflections, refraction, shadows, and blur. Also includes various sampling patterns to …
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Isilon/isilon_data_insights_connector
Isilon/isilon_data_insights_connector PublicConnector to fetch stats from OneFS and push them to InfluxDB/Grafana
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Intro-to-Parallel-Programming
Intro-to-Parallel-Programming PublicForked from udacity/cs344
My code from doing the lessons from the Introduction to Parallel Programming class on Udacity.
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