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v0.2.0: splat asset, faster sort, smaller data

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@aras-p aras-p released this 27 Sep 13:21
· 171 commits to main since this release

See "Making Gaussian Splats smaller" blog post for details/images.

  • Change: no longer reads the splat .ply file directly, rather use "create gaussian splat asset" wizard to create the asset.
  • Feature: splat asset creation can now pick various options between file size & fidelity. Up to 10x smaller data sizes still look okay.
  • Feature: splat rendering now respects the depth buffer, i.e. regular 3D unity objects can be "in the scene".
  • Feature: splat rendering now respects object transform, can tilt/mirror the splat object to better align with usual orientation.
  • Perf: use AMD FidelityFX based sorting on suitable platforms (DX12, Metal, Vulkan), which is several times faster than previous sorting routine.
  • Perf: some optimizations to make rendering faster, esp. on Mac. This is still a regular "render splats like particles" renderer though.
  • UX: splats now render without entering play mode.
  • UX: source splat directory picker has dropdown for 10 previously used locations.
  • Debug: various splat rendering modes (render as points, etc.)