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@ZengGengSen
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  • split the emulator settings
  • add ppu options

- split the emulator settings
- add ppu options
@LukeUsher
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We don't usually provide toggles for accuracy settings unless they have performance impact; are there hardware revisions where these issues do not occur? If so, implementing multiple PPU revisions like the SNES core does may be a better approach, if not, I'm not sure this is something that ares would or should take, but I am open to opinions.

@FitzRoyX
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Some info first: the recently reported Akumajou "bug" first appeared in v142 when the PPU glitch emulation was added. if you enable "PPU first-write scroll glitch" in Mesen, you get output similar to what Ares gets.

Do all PPU revisions suffer from this bug or just some of them? I have no idea. https://www.nesdev.org/wiki/PPU_variants
But if there are, then it makes sense for it to be disabled by default the way Mesen does it.

And I agree that the settings shouldn't be here, this makes them inaccessible when a game isn't running. Would be better if they were in Configuration>Options or ini only.

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3 participants