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Releases: ata4/disunity
Releases · ata4/disunity
DisUnity v0.5.0
- Mostly rewritten code using features of Java 8.
- New command line interface: commands are no longer words separated by dashes. Instead, they act like sub-commands, e.g. for
bundle unpack
, "unpack" is the sub-command of "bundle". This hierarchical system allows separate options and usage output for each sub-command and even sub-sub-commands. - Dropped GUI and deserialization support, will be added back later at some point.
DisUnity v0.4.0
Incomplete snapshot of 0.4, may or may not work correctly!
- Added experimental GUI
- Basic support for Unity 5
- Various code rewrites as an attempt to fix several bugs
DisUnity v0.3.4
- Updated internal database for Unity 4.5
DisUnity v0.3.3
v0.3.3:
- Fixed some model extraction issues.
DisUnity v0.3.2
- Removed "fixrefs" command. Place extracted scene files in the project folder root instead.
- Changed command parsing: Global arguments (-f/-x) now need to be placed before the command!
- AudioClips with unknown formats are now extracted as .bin files instead of being skipped.
- Added support for Xianjian asset bundles.
- Added support for Unity 3.5 meshes.
- U/V coordinates are now flipped vertically to match the textures that are internally flipped by Unity.
- Class IDs in the -x argument are now rejected properly.
- Asset objects with Unicode names are now extracted with the correct file name.
- Fixed some more deserialization bugs.
DisUnity v0.3.1
- Improved command line parser.
- Added -x argument to exclude objects using certain classes from processing.
- Added "bundle-inject" command to update asset bundles using the files from the extraction directory.
- Fixed broken "split" command.
- Fixed broken .resS file loading when extracting audio clips.
- Fixed broken .splitN file loading.
DisUnity v0.3.0
- Fixed file name detection for split asset files.
- Fixed texture extraction for old Unity versions.
- Directories passed as arguments are now searched recursively for asset bundle files.
- Asset files from asset bundles now have their own subdirectories for processing.
- The -c argument is no longer required. Instead, the first non-switch argument is automatically assumed to be the command.
- Added commands "extract-txt" and "extract-struct", which does the same as "dump" and "dump-structs" with the output written to individual text files.
- Renamed "unbundle" to "bundle-extract" and added "bundle-list" to list just the packed bundle files.
DisUnity v0.2.1
- Improved model extraction performance.
- Improved CLI file processor.
- Improved output format for the "list" command.
- Fixed some bugs when extracting uncompressed RGB textures.
- Added support for ETC2 textures.
- Added support for multi-image textures when writing Targa images.
DisUnity v0.2.0
- Uncompressed textures are now written as Targa images.
- Added support for PVRTC and ATC texture compression using the Khronos texture file format.
- ETC compressed textures are now extracted as Khronos textures to preserve mip maps.
- Added support to read split asset files for Android platforms.
- Added support to read audio data from .resS files.
- Fixed asset files not being processed in asset bundles if they don't have a file extension.
DisUnity v0.1.3
- Added support to extract meshes as Wavefront .obj files (Unity 4 format only for now).
- Added support for ETC1 textures.
- Fixed some deserialization bugs.
- Fixed cutoff file names if the asset name contains characters that are invalid for the current file system.
- The fixrefs command now fixes paths with .sharedassets extension only and creates a backup first.