@@ -1189,9 +1189,11 @@ impl Collider {
11891189 ///
11901190 /// When encountering issues with
11911191 /// [Ghost Collisions](https://box2d.org/posts/2020/06/ghost-collisions/) where bodies collide
1192- /// with the internal edges of the trimesh, set the flag [`TrimeshFlags::FIX_INTERNAL_EDGES`] via
1193- /// [`Self::trimesh_from_mesh_with_config`]. Note that this will only fix the issues with the
1194- /// internal edges of a trimesh, not with boundary edges between two different colliders.
1192+ /// with the internal edges of the trimesh, try setting the flag
1193+ /// [`TrimeshFlags::FIX_INTERNAL_EDGES`] via [`Self::trimesh_from_mesh_with_config`], which
1194+ /// should fix the issue for edges where none of the adjacent triangles border their neighbor
1195+ /// triangles convexly (with an angle less than 180°). Note that this will also not fix the
1196+ /// issues with boundary edges between two different colliders.
11951197 ///
11961198 /// # Example
11971199 ///
@@ -1231,9 +1233,11 @@ impl Collider {
12311233 ///
12321234 /// When encountering issues with
12331235 /// [Ghost Collisions](https://box2d.org/posts/2020/06/ghost-collisions/) where bodies collide
1234- /// with the internal edges of the trimesh, set the flag [`TrimeshFlags::FIX_INTERNAL_EDGES`].
1235- /// Note that this will only fix the issues with the internal edges of a trimesh, not with
1236- /// boundary edges between two different colliders.
1236+ /// with the internal edges of the trimesh, try setting the flag
1237+ /// [`TrimeshFlags::FIX_INTERNAL_EDGES`], which should fix the issue for edges where none of
1238+ /// the adjacent triangles border their neighbor triangles convexly (with an angle less than
1239+ /// 180°). Note that this will also not fix the issues with boundary edges between two different
1240+ /// colliders.
12371241 ///
12381242 /// # Example
12391243 ///
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