Fixes Colliders not properly removing their collisions when they get disabled, moved and enabled. #890
+3
−0
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Objective
Whenever a Collider is disabled and moved away from a position, the collisions that it was triggering will come back to being active as soon as the Disabled component gets removed again, even if the collisions aren't happening.
Testing
Steps to test:
Video of bugged behavior:
Screen.Recording.2025-11-15.at.04.00.00-1-1.mov
The pink area is a simple system that propels colliding bodies upward, and as you can see in the video it works even when they're not in contact. PR solves the issue completely.