video_core/shader: Add Shader JIT Multithreading #1051
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Implement parallel shader compilation and safe fallback for missing shaders.
This reduces the load on the main thread, resulting in a reduction in in-game stuttering caused by shader generation.
EDIT:
I neglected to mention that this PR also implements LRU-based shader cache eviction and a size limit in the JIT engine