fixed assert if task and mesh shader entrypoint names differ #3317
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Description
If the entrypoint name of the task and mesh shaders differ, this assert is triggered:
renderdoc/renderdoc/driver/vulkan/vk_postvs.cpp
Line 1604 in 5eac79c
This PR fixes a typo where the entrypoint of the mesh shader is being passed over instead of the task:
renderdoc/renderdoc/driver/vulkan/vk_postvs.cpp
Line 3025 in 5eac79c
You can rename the spirv entry point with:
glslangValidator -V bla.task -e notMainEntryPoint --source-entrypoint main --target-env vulkan1.2
Small repo capture: varying_entrypoint_names_crash.zip