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Refactor status effect system #422
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18 changes: 17 additions & 1 deletion
18
src/Bearded.TD/Game/Simulation/Elements/IElementalEffect.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,9 +1,25 @@ | ||
| using Bearded.TD.Game.Simulation.GameObjects; | ||
| using Bearded.Utilities.SpaceTime; | ||
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| namespace Bearded.TD.Game.Simulation.Elements; | ||
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| interface IElementalEffect | ||
| { | ||
| IElementalPhenomenon Phenomenon { get; } | ||
| TimeSpan Duration { get; } | ||
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| interface IScope | ||
| { | ||
| void ApplyTick(Instant now); | ||
| } | ||
| } | ||
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| interface IElementalEffect<in TEffect> : IElementalEffect | ||
| where TEffect : IElementalEffect<TEffect> | ||
| { | ||
| new interface IScope : IElementalEffect.IScope | ||
| { | ||
| void Adopt(TEffect effect, Instant now); | ||
| } | ||
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| IScope NewScope(GameObject target); | ||
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|
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| } | ||
21 changes: 0 additions & 21 deletions
21
src/Bearded.TD/Game/Simulation/Elements/IElementalPhenomenon.cs
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49 changes: 17 additions & 32 deletions
49
src/Bearded.TD/Game/Simulation/Elements/Phenomena/LowerWeaponRange.cs
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13 changes: 0 additions & 13 deletions
13
src/Bearded.TD/Game/Simulation/Elements/Phenomena/OnFire.Effect.cs
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16 changes: 0 additions & 16 deletions
16
src/Bearded.TD/Game/Simulation/Elements/Phenomena/OnFire.Phenomenon.cs
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