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Minimal Renderer

This is a learning project to get a deeper understanding of the render pipeline in 3D Graphics.

The project follows the Learn OpenGL online resource, but where it's appropriate, some of the functionality is abstracted into separate classes. This allows for a easier usage as new concepts are taught.

I've also created a 'Scene' system, that lets me build separate demos, for each new concept.

Note

This is a learning project, the code base is not the most optimal. I'll plan to clean it up as i go.

Current progress - Multiple lights:

3rd Party libraries used:

  • ImGui
  • GLFW
  • GLM
  • glad
  • stb_image

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