Properly support Wayland under EGL and Vulkan. #3358
Merged
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So, this fixes what #1679 should have done in the first place.
Summary:
wl_egl_window
is only necessary when working with OpenGL. Creating that under Vulkan is plain wrong.wl_egl_window
when theNativeWindowHandleType
is set toWayland
.wl_surface
out of an otherwise-unusedwl_egl_surface
.ndh
andnwh
inbgfx::PlatformData
.This PR was constructed after a lot of reading and carefully examining what exactly SDL2 does when you ask it to create the GL context.
Tested these changes with: