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rendergl: Check for GL 4.6 anisotropic TF extension
OpenGL 4.6 has brought an extension for anisotropic filtering that can work alongside our existing GL_EXT_texture_filter_anisotropic code: check for this new extension and, if supported, make use of it. Link: https://registry.khronos.org/OpenGL/extensions/ARB/ARB_texture_filter_anisotropic.txt
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