This is the backend that collect EIDs from Wasmegg, process them and generate daily reports showing the legendary distribution across the playerbase. The reports can be accessed on the Wasmegg Legendary Study.
As the developer, I cannot see the EIDs that this application uses. Your raw EID is only used to make API calls to the game server. Once the API call is made, your EID is obfuscated and hashed before being stored, ensuring that it cannot be reversed. The hashed string can't be reversed, but it can still uniquely identify the same user. Each time the EID is submitted, the hashed key will remain consistent.
As we know, cheaters exists and it's possible to cheat in a variety of way. Players using widely known cheating methods have been excluded from the study; however, there are numerous cheating techniques that can't always be detected from a single player backup. As a result, it’s possible that some cheaters may still be included.
Wasmegg send me the EIDs (of people who choose to join) via the submitEID POST request. If a recent backup (within the last hour) isn't already available, the system fetches a fresh backup from the Auxbrain server, processes the data, and stores it in a MongoDB Cluster.
Every day, a GitHub Action triggers calc_daily_reports.py
, which does queries to the cluster above and generate the report file, which is uploaded to another MongoDB Cluster.
I have created a Swagger interface for the API documentation.
In case of issues or suggestion, open a GitHub issue or contact me on Discord (brosssh)