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0.9.15 |
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Use carla branch of Unreal Engine found here (https://github.com/CarlaUnreal/UnrealEngine/tree/carla) otherwise after Unreal Editor the Carla Editor will not compile. Use any 0.9.xx post 12 or xx>12. I built 0.9.16 with it and it works fine in a container. |
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Hi,
Building UE4 Version is pretty frustrating on Ubuntu 22.04 ...
Which branches (UnrealCarla and carla-simulator) should I use and which "how to build" or build script or util script, shall I use - for latest version?
Every branch seems to come with a different manual and different stuff, then it wants to use a old version of clang etc...
If I would use the prebuilt one ... which UnrealCarla branch to use so that it does import it - without complaining about older editor version used in the project?
And on compilation:
UnrealCarla - what ever I used - except the one from the manual - compiled fine.
But I can't get carla to compile ... if the engine does not fit - there is sometimes a hardcoded path to the CC version of the editor or it complains of missing compiler or what ever.
So questions:
What Unreal Engine branches work with Carla Prebuilt - 0.9.15.2 ?
What Unreal Engine branch to use for any building ... is there a commit reference somewhere or how do you keep track of that?
What is the best branch to build carla with Unreal 22.04? Which UnrealCarla branch for it? What procedure scripts to run / steps to follow?
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