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It seems documentation is missing the part that explains how to add the vehicle and the parameters to the Vehicle Actor Factory and Vehicles Params in vehicle blueprint class. Also these part of the documentation could not be implemented:
We filled those parts by experimenting as in the image below, we can spawn vehicle to the map, it does not touch to the ground and it seems some settings are missing.
Once we print blue print libraries for debugging, we see the vehicle blue print in the list. Once try to run with python3 manual_control.py --filter 'vehicle.unimog.*' we are getting """ Has anyone added a vehicle to ue5-dev? |
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Replies: 2 comments
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Instead of creating a new BP_ in Blueprint/ Vehicle/ TestVehicle, copied the existing BP_LincolnMKZ (reference vehicle that exists in Carla) and modified its name, Animation, Mesh and Wheel Setups etc. If kept the previous BP_ , also change the classes from BP_VehicleFactory --> Definitions and Vehicles Params. |
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Instead of creating a new BP_ in Blueprint/ Vehicle/ TestVehicle, copied the existing BP_LincolnMKZ (reference vehicle that exists in Carla) and modified its name, Animation, Mesh and Wheel Setups etc. If kept the previous BP_ , also change the classes from BP_VehicleFactory --> Definitions and Vehicles Params.
Definitely documentation needs to be updated...