Failed to find Blueprint'/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset' #9346
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Got below error on running make launch command on linux machine:
How to fix this error
2025.10.13-15.00.49:245][ 0]LogMaterial: Display: Missing cached shader map for material DebugCosmosMeshMaterial, compiling.
[2025.10.13-15.00.49:254][ 0]LogMaterial: Display: Missing cached shader map for material CosmosLens, compiling.
[2025.10.13-15.00.49:285][ 0]LogMaterial: Display: Missing cached shader map for material PhysicLensDistortion, compiling.
[2025.10.13-15.00.49:293][ 0]LogMaterial: Display: Missing cached shader map for material DepthEffectMaterial_GLSL, compiling.
[2025.10.13-15.00.49:305][ 0]LogMaterial: Display: Missing cached shader map for material DepthEffectMaterial_GLSL_WAL, compiling.
1001[2025.10.13-15.00.49:314][ 0]LogLinker: Warning: Failed to load '/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset': Can't find file.
1001[2025.10.13-15.00.49:314][ 0]LogLinker: Warning: Failed to load '/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset': Can't find file.
[2025.10.13-15.00.49:314][ 0]LogUObjectGlobals: Warning: Failed to find object 'Blueprint /Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset'
CDO Constructor (LoadAssetMaterialsCommandlet): Failed to find Blueprint'/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset'
[2025.10.13-15.00.49:315][ 0]Error: CDO Constructor (LoadAssetMaterialsCommandlet): Failed to find Blueprint'/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset'
[2025.10.13-15.00.49:315][ 0]Error: CDO Constructor (LoadAssetMaterialsCommandlet): Failed to find Blueprint'/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset'
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CommonUnixCrashHandler: Signal=11
[2025.10.13-15.00.49:333][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000038
[2025.10.13-15.00.49:333][ 0]LogCore: 0x00007f589b8fcb94 libUE4Editor-Carla.so!ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet() [/localhome/local-kchakkarwar/UnrealEngine_4.26/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/LoadAssetMaterialsCommandlet.cpp:38]
0x00007f5a486c76a4 libUE4Editor-CoreUObject.so!UClass::CreateDefaultObject() [/localhome/local-kchakkarwar/UnrealEngine_4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3707]
0x00007f5a4896cd18 libUE4Editor-CoreUObject.so!ProcessNewlyLoadedUObjects(FName, bool) [/localhome/local-kchakkarwar/UnrealEngine_4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:996]
0x000000000028c141 UE4Editor!FEngineLoop::PreInitPostStartupScreen(char16_t const*) [/localhome/local-kchakkarwar/UnrealEngine_4.26/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3015]
0x000000000027ab0b UE4Editor!GuardedMain(char16_t const*) [/localhome/local-kchakkarwar/UnrealEngine_4.26/Engine/Source/Runtime/Launch/Private/Launch.cpp:127]
0x00007f5a3ff94286 libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [/localhome/local-kchakkarwar/UnrealEngine_4.26/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
0x00007f5a3fd8bd90 libc.so.6!UnknownFunction(0x29d8f)
0x00007f5a3fd8be40 libc.so.6!__libc_start_main(+0x7f)
0x0000000000263d59 UE4Editor!_start()
[2025.10.13-15.00.49:355][ 0]LogExit: Executing StaticShutdownAfterError
LogPlatformFile: Not using cached read wrapper
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