Server FPS capped at 60FPS in Async mode #9375
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demybug123
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I've been experimenting with carla and it seems that even running in Asynchronous mode with
fixed_delta_seconds=None, the Server's FPS never goes above 60. When in Sync mode, I can make it run in sync with client and at a lower framerate than 60 but not higher. Maybe 60 is the maximum framerate limit for my GPU but it's also a fairly common value so I wonder if any UE4 or NVIDIA settings might have capped the simulation timestep. If anyone has similar experience please let me know.Beta Was this translation helpful? Give feedback.
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