You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi. I would like to use (a modified version of) manual_control together with generate_traffic, in 0.9.16 version.
The problem is:
if all is async, the generated vehicles proceed by leaps, running and then braking continuously
if all is sync, all the movements (autopiloted cars, my car, the animations of the people walking too), are sped up by some factor, as if my cpu went too fast or something. This happens even when no traffic is active beside the manually controlled vehicle.
Am I doing something wrong? Some fps cap to set maybe?
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
Hi. I would like to use (a modified version of)
manual_controltogether withgenerate_traffic, in 0.9.16 version.The problem is:
Am I doing something wrong? Some fps cap to set maybe?
Beta Was this translation helpful? Give feedback.
All reactions