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Description
Setup
- CARLA version: ue4-dev
- Platform: Ubuntu 22.04
- Python version: 3.10.12
- GPU: 2x RTX 4090s
- GPU Drivers: 580.95.05
Describe the bug
The wheelchair seems to be invisible to the lidar and semantic lidar (perhaps radar as well), similar to the way it was to the cameras in #9350 . I know that pedestrians have their collision disabled by default and to make sure they appear in lidar data I run
for actor in actors:
if 'walker.pedestrian' in actor.type_id:
actor.set_collisions(True)
actor.set_simulate_physics(True)but I think because the wheelchair is created a few ticks after the pedestrian itself is spawned, the wheelchair does not become visible to the lidars, as shown in the screenshot below.
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