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Wheelchair Invisible to Lidar and Semantic Lidar #9404

@GoodarzMehr

Description

@GoodarzMehr

Setup

  • CARLA version: ue4-dev
  • Platform: Ubuntu 22.04
  • Python version: 3.10.12
  • GPU: 2x RTX 4090s
  • GPU Drivers: 580.95.05

Describe the bug
The wheelchair seems to be invisible to the lidar and semantic lidar (perhaps radar as well), similar to the way it was to the cameras in #9350 . I know that pedestrians have their collision disabled by default and to make sure they appear in lidar data I run

for actor in actors:
  if 'walker.pedestrian' in actor.type_id:
      actor.set_collisions(True)
      actor.set_simulate_physics(True)

but I think because the wheelchair is created a few ticks after the pedestrian itself is spawned, the wheelchair does not become visible to the lidars, as shown in the screenshot below.

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