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A 3D game engine featuring physically-based lighting with forward and deferring rendering pipelines, and an entity-component system.

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Hyperion

A 3D game engine featuring physically-based lighting with forward and deferring rendering pipelines, and an entity-component system.

Compiler Requirements

This project requires a version of MSVC with C++20 support. Support for modules in MSVC is a work in progress, and this project still causes internal compiler errors as of MSVC 14.32 (Visual Studio 17.2).

Required vcpkg Packages

  • assimp
  • directxtk
  • directxtex
  • nlohmann-json
  • spdlog

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A 3D game engine featuring physically-based lighting with forward and deferring rendering pipelines, and an entity-component system.

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