This extension allows you to protect a sector from being harassed by hostile ships. This is useful when you want to prevent hostile ships to attack your ships and stations. Or when you want to prevent from building in a sector.
Compatible with X4: Foundations 7.10
and upper. At least it written and tested with versions 7.10
and 7.50
.
- Always the closest possible target will be selected to attack.
- Several ships/fleets with one order can work in one sector or crossed sectors.
- Not recommended to use single ship - the fleet is always better.
Mimic
order in a fleet is fully supported. But, again, not set single ship to mimic mode - use the fleet instead.- The
Lost Ship Replacement
feature of version7.50
is fully supported. - The own (
experimental
) order for station attacks is available. - The workaround for player ships repairing/restocking not only in current sector is implemented.
- From version
1.08
have own icons for theProtect Sector
andStation attack
orders.
You can download the latest version via Steam client - Protect Sector Or you can do it via the Nexus Mods
You can select the order as any other, like "Protect Station" or "Protect Ship", from the "Combat" section of orders. Please be aware - this order requires the ship captain to have at least two stars in the "Pilot" skill.
There are a several configuration options available. You can see all of them on a screenshot.
This is a sector which will be protected. You can select it from the list of discovered sectors. If you select not current sector, the ship will fly to the selected sector to some "safe" point before to start protecting it.
It can be any known sector, even if it is not yours.
Disabled
by default.
If enabled, hostile stations in the protected sector will be attacked by ship and fleet.
Enabled
by default.
If enabled, the ship will use the "Coordinate Attack" order to attack the stations. It will be used for the stations only, not for the ships. If disabled, the ship will use the usual "Attack" order to attack the stations.
Disabled
by default.
If enabled, the ship will use the experimental "Attack Station" order to attack the stations. It will be used for the stations only, not for the ships.
Will work only if the ships in a fleet contains only L
or XL
classes only. Otherwise it will be de-selected together with "Attack stations" checkbox.
For L
only - four and more ships are recommended.
If Use experimental "Attack Station" selected, the ship will use the experimental
order independently of the order type selected in the previous parameter.
In non-OOS mode, i.e. when the Player is in the same sector, the stations drones will attack the ships. The appropriate logic to react on this event is implemented in experimental
order, and working not bad :-).
But still not recommended to be in the same sector with the ship, independently of the order type selected.
You can select exact ship types:
- XL
- L
- M
- S
By default are set depending on the player ship type.
If it will find a hostile squad - it will not be attacked, if it contains at least one ship of the type higher than highest selected one.
There is a slider to define a minimal distance from the possible target to the hostile station. If the distance is less than the defined value, the ship will be selected as a target. If value is 0 - the distance will not be checked.
Default value is 0
.
Enabled
by default.
Used to prevent the ship from attacking the target, which is not revealed yet or not visible for the player.
It has slightly different behavior for stations and ships:
- For stations - the station should be visible on a map. So - it has to be revealed, but it is not required to be in a live view, i.e. in radar range of your ships, stations, satellites, etc.
- For ships - the ship should be visible online. So - it has to be in a radar range of your ships, stations, satellites, etc.
Enabled
by default.
If enabled, the ship will attack only hostile targets. It will use the appropriate command to filter the targets.
This is a slider to define the relation to the Player
. Take in account - relation is shown as positive
value, due to limitation of the game engine.
So, if you want to attack the ships with relation -10
and lower - you have to set the value to 10
.
Default value is 25
, i.e. attack the ships with relation -25
and lower.
Please take in account - when previous parameter is enabled, you can set this one in between 25 and 30 (-25 and -30 relation).
If the Attack only hostile targets
is disabled - the value can be set in between 0 and 30 (0 and -30 relation).
Use it carefully.
Enabled
by default.
If enabled, the ship will react on the event when the player's ships or stations are attacked in the sector. It will try to protect them by attacking the hostile ships.
Enabled
by default.
If enabled, the ship will not protect the military ships. It will not attack the hostile ships, which are attacking the military ships.
Disabled
by default.
If enabled, the ship will pursue the target, which is trying to flee after is being attacked.
Enabled
by default.
If you have more than one ship or squad with the same order, you can disable this option to prevent them from attacking the same target.
This setting allows you to define the ship behavior when the target is identified and selected. The attack de facto contains two stages:
- The ship is trying to reach the target till some acceptable distance. This distance is defined as a percentage of the radar range.
- The ship is trying to attack the target when it is in the acceptable distance.
Disabled
by default.
If enabled, the ship will not use the boosters to increase the speed. In game version prior 7.50
it will help to preserve the shield energy. For version 7.50
and higher, boosters are used always, despite the Avoid boosters usage
option.
It is a percentage of hull of the target to make this order disabled. Useful when you want to achieve more abandoned ships.
By default, it is 0 percent
- i.e. disabled this check.
If set to non-zero value, the ship will stop attacking when hull is less than desired percent.
Disabled
by default.
If enabled, the ship will try to park at the sector core, when it is not targets to fight against.
It's optional
parameter, it means - it can be skipped to set.
Moreover, if Park at sector core
is enabled - this parameter will not only be ignored, its value will be cleared. So, if you want to park exactly there - disable the Park at sector core
option.
To set the value of this parameter - you have to select the exact position on the galaxy map inside the appropriate sector.
If the sector, selected in this parameter, is not the same as the Home Sector
- the Home Sector
will be changed to the selected one.
Default value is 4 seconds
.
If you want - you can set it in between 1 and 90 seconds, with step 4 seconds. Bigger value will make less load on the CPU...
Disabled
by default.
Please take in account, some sectors are not safe, even if the ship is not attacked. For example, the sectors with the hazardous zones, like The Void
. If ship is in the hazardous zone it's shield and then hull will be continuously damaged.
From version 1.08 Protect Sector
order will automatically finished in such sectors. Appropriate message will be shown in the logbook.
If you still want to use this order in the hazardous zone - you can enable this option. But please be aware - the ships can be destroyed in the hazardous zone, as there is no good solutions to avoid such zones.
Enabled
by default.
If enabled, the ship will record the events to the logbook. I.e. starts, travel to desired sector, flying to the target, attacking the target, destroying the target, etc.
If no Attack target is selected (i.e. no station and no any ship types are selected) - the ship's captain will periodically call to the player to inform about absence of the order.
Special thanks to the pilot Assailer for his awesome script "Sector Patrol" which was used as a base for this one.
There is a thread on EgoSoft forum - [Mod/AIScript] Order "Protect Sector"