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Bones + TriMesh/VboMesh fixes #2313

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This PR:

  • Completes support for geom::BONE_INDEX and geom::BONE_WEIGHT to TriMesh. It currently assumes that bone indices are limited to 4 bones, and that they are stored in floating point values rather than integers. Adding support for integer-based bone indices will require changes to a lot of the internal geom machinery and can be worked around for now. We'll plan to revisit this at some point in the future however.
  • Previously TriMesh and gl::VboMesh ignored the strideBytes parameter on copyAttrib when they were being loaded through a geom::Target. This is now fixed.

@andrewfb andrewfb closed this Aug 20, 2023
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