-
Notifications
You must be signed in to change notification settings - Fork 2
Dylan/feat/menu init new module #34
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Open
dylanh724
wants to merge
270
commits into
clockworklabs:master
Choose a base branch
from
dylanh724:dylan/feat/menu-init-new-module
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Dylan/feat/menu init new module #34
dylanh724
wants to merge
270
commits into
clockworklabs:master
from
dylanh724:dylan/feat/menu-init-new-module
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
- Also fix an async naming/discard convention
…ditor-tool # Conflicts: # Scripts/Editor/SpacetimePublisher/Scripts/PublisherWindowActions.cs
- Plus, remove testing placeholders - Rn "Call" btn val to "Call Reducer" - Bring bold back to buttons when done (the orig text restored)
- You wouldn't have noticed this error unless you clone freshly into a new project
- You wouldn't have noticed this error unless you clone freshly into a new project
- You wouldn't have noticed this error unless you clone freshly into a new project
- fix: Originally causing breaking err, this now handles custom types and deep nested, currently swapping objects for simply `{}` or `SomeTypeName[]` for arrays - ux: I was trying to get the custom obj type name, but I only get the `Ref` number that doesn't seem to actually ref anything in `spacetime describe` - ux: Removed Focus() for selecting an element for easy keyboard up+down through the list - ux: Wrapped <nobr> around each syntax hint and allow wrapping -- for long args[] - ux: Added more known types and parsed to C# type - feat: Added CustomRefNum ("Ref") to EntityStructure -
…ditor-tool # Conflicts: # Editor/Common/SpacetimeDbCli/SpacetimeDbCliActions.cs
…nit-new-module # Conflicts: # Editor/Common/SpacetimeDbCli/SpacetimeDbCliActions.cs
- Caused by a Unity bug (imploded Label)
- Pulls from Publisher - Defaults to default identity, if none previously selected - Will persist previously selected (and will soft check if still valid)
- Unused, yet, with TODO notes! @john wanted to have this, so I got ya started
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About
Top menu
Window/SpacetimeDB/New ServerModule/
features: Init a Rust || C# project via the top menu, cover requirements with download links and open the init'd server module dir.Documentation
Why?
When trying to avoid CLI in favor of Unity editor tooling, initializing new server modules was missing until now.
Prereqs
Requires the following open PRs (both Unity editor tools), merged in order:
(I tried to keep this PR detached, but due to the constantly updated shared common tooling files, it consumed too much time to ripple the changes down multiple open PRs)
Feats
spacetime init
handlingSpacetimeWindow.cs
Media