Skip to content

Commit

Permalink
Travel: Properly give feedback based on type of target selection
Browse files Browse the repository at this point in the history
  • Loading branch information
mostlikely4r committed Jan 22, 2025
1 parent cb68c5d commit 6ecfbc7
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions playerbot/strategy/actions/ChooseTravelTargetAction.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1061,9 +1061,9 @@ bool ChooseAsyncTravelTargetAction::WaitForDestinations()

destinationList = futureDestinations.get();

if(getName() == "ChooseAsyncTravelTargetAction")
if(getName() == "choose async travel target")
ai->TellDebug(ai->GetMaster(), "Got " + std::to_string(destinationList.size()) + " new destination ranges for " + TravelDestinationPurposeName.at(actionPurpose), "debug travel");
else if (getName() == "ChooseAsyncNamedTravelTargetAction")
else if (getName() == "choose async named travel target")
ai->TellDebug(ai->GetMaster(), "Got " + std::to_string(destinationList.size()) + " new destination ranges for " + getQualifier(), "debug travel");
else
ai->TellDebug(ai->GetMaster(), "Got " + std::to_string(destinationList.size()) + " new destination ranges for quests", "debug travel");
Expand Down

0 comments on commit 6ecfbc7

Please sign in to comment.