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Hodir Spell Scripts and changes #1325
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Updates/5430_Ulduar_Hodir.sql
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UPDATE `creature_template` SET `SpellList`=3284600 WHERE `entry`=32846; -- Hodir (25) | ||
-- Snowpacked Icicle Target | ||
UPDATE `creature_template` SET `StaticFlags1`=`StaticFlags1`|0x00000100|0x02000000 WHERE `entry`=33174; | ||
UPDATE `creature_template` SET `ScriptName`='' WHERE `entry`=33174; |
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this goes into core updates. It will be overwrittren by core updates if added here.
Updates/5430_Ulduar_Hodir.sql
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-- Snowpacked Icicle Target | ||
UPDATE `creature_template` SET `StaticFlags1`=`StaticFlags1`|0x00000100|0x02000000 WHERE `entry`=33174; | ||
UPDATE `creature_template` SET `ScriptName`='' WHERE `entry`=33174; | ||
UPDATE `creature_template` SET `AIName`='', `ScriptName`='npc_snowpack_target' WHERE `Entry`=33174; |
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same here
UPDATE `creature_template` SET `ScriptName`='' WHERE `entry`=33174; | ||
UPDATE `creature_template` SET `AIName`='', `ScriptName`='npc_snowpack_target' WHERE `Entry`=33174; | ||
UPDATE `creature_template` SET `AIName`='EventAI', `ScriptName` = '' WHERE `Entry` = 33169; -- Icicle | ||
-- Hodir's Helper NPCs |
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if there was scriptname
- look above
Updates/5430_Ulduar_Hodir.sql
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DELETE FROM `creature_ai_scripts` WHERE `creature_id` IN (33174, 33169); | ||
INSERT INTO `creature_ai_scripts` (`id`, `creature_id`, `event_type`, `event_inverse_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action1_type`, `action1_param1`, `action1_param2`, `action1_param3`, `action2_type`, `action2_param1`, `action2_param2`, `action2_param3`, `action3_type`, `action3_param1`, `action3_param2`, `action3_param3`, `comment`) VALUES | ||
(3316901, 33169, 29, 0, 100, 1024, 3500, 3500, 0, 0, 0, 0, 11, 62453, 15, 0, 11, 62236, 15, 2, 0, 0, 0, 0, 'Time = 4 seconds - Self: Cast Icicle (62453) on none, Self: Cast Icicle (62236) on none with flags TRIGGERED, '); | ||
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goes into acid file directly
This PR adds the SpellList for Hodir as well as a few other additions required for his SD2 encounter