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Update native-secondary-development.md #3140

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每一次构建时,引擎会将公共目录和原生平台目录,以及 Cocos Creator 项目中的资源、脚本等结合在一起,生成项目目录。

项目目录中的代码和相关配置引用原生平台目录下的文件,在 IDE 中改动对应的部分,平台目录下的文件也会做对就修改
项目目录中的代码和相关配置引用原生平台目录下的文件,在 IDE 中改动对应的部分,平台目录下的文件也会做对应修改

**例外**:`native/engine/ios/info.plist` 与 `native/engine/mac/info.plist` 文件由于`CMake`的机制,使用的是复制方式。 如果要对 `info.plist` 进行修改,则需要注意。

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