Actions: corporateshark/lightweightvk
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RTX_004_Textures is now bilingual (GLSL + Slang)
C/C++ CI
#1228:
Commit 225240c
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corporateshark
kTLAS[] into common injected Slang code
C/C++ CI
#1227:
Commit 1b235b4
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corporateshark
RTX_001_Hello is now bilingual (GLSL + Slang)
C/C++ CI
#1225:
Commit b95c488
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corporateshark
006_SwapchainHDR is now bilingual (GLSL + Slang)
C/C++ CI
#1224:
Commit 53c084b
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corporateshark
005_MeshShaders is now bilingual (GLSL + Slang)
C/C++ CI
#1223:
Commit 0f0a669
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corporateshark
004_YUV is now bilingual (GLSL + Slang)
C/C++ CI
#1220:
Commit ba04465
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corporateshark
kSamplersYUV[] into Slang code
C/C++ CI
#1219:
Commit be373ee
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corporateshark
003_RenderToCubeMapSinglePass is now bilingual (GLSL + Slang)
C/C++ CI
#1217:
Commit 6de5eae
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corporateshark
002_RenderToCubeMap is now bilingual (GLSL + Slang)
C/C++ CI
#1215:
Commit 99b6e16
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corporateshark
IContext::createShaderModule() API for Slang sha…
C/C++ CI
#1212:
Commit 2d363dc
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corporateshark
Slang in VulkanContext::createShaderModule()
C/C++ CI
#1211:
Commit c84b824
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corporateshark
ShaderModuleDesc::data field
C/C++ CI
#1210:
Commit 822dbe3
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corporateshark
lvk::compileShaderSlang()
C/C++ CI
#1209:
Commit 383aab7
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corporateshark
lvk::compileShaderGlslang() should take lvk::ShaderStage instead …
C/C++ CI
#1208:
Commit 449d53b
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corporateshark
lvk::compileShader() to lvk::compileShaderGlslang()
C/C++ CI
#1207:
Commit f041326
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corporateshark