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Merge pull request #54 from cs-24-sw-9-xx/53-bug-in-patrolling-visual… #23

Merge pull request #54 from cs-24-sw-9-xx/53-bug-in-patrolling-visual…

Merge pull request #54 from cs-24-sw-9-xx/53-bug-in-patrolling-visual… #23

Triggered via push November 5, 2024 13:15
Status Success
Total duration 9m 22s
Artifacts 4

main.yml

on: push
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36 warnings
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The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Unexpected input(s) 'githubToken', valid inputs are ['name', 'path', 'if-no-files-found', 'retention-days', 'include-hidden-files']
Build for StandaloneLinux64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneLinux64
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
Build for StandaloneLinux64
Assets/ROS-TCP-Connector/com.unity.robotics.visualizations/Runtime/DefaultVisualizers/Trajectory/JointTrajectoryDefaultVisualizer.cs(17,11): warning CS0414: The field 'JointTrajectoryDefaultVisualizer.m_PathThickness' is assigned but its value is never used
Build for StandaloneLinux64
Assets/Scripts/TransformToNav2/ROSTransformTreePublisher.cs(30,7): warning CS0105: The using directive for 'RosMessageTypes.Geometry' appeared previously in this namespace
Build for StandaloneLinux64
Assets/Scripts/Simulation/SimulationScenarios/ExplorationSimulationScenario.cs(18,29): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneLinux64
Assets/Scripts/UI/SimulationInfoUIControllers/ExplorationInfoUIController.cs(124,74): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneLinux64
Assets/Scripts/Simulation/SimulationScenarios/PatrollingSimulationScenario.cs(24,29): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneLinux64
Assets/Scripts/Simulation/SimulationScenarios/SimulationScenario.cs(64,29): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneLinux64
Assets/Scripts/Map/MapPatrollingGen/PatrollingMapRectangleGen.cs(123,45): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneLinux64
Assets/Scripts/Map/VisibleTilesCoarseMap.cs(44,32): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneLinux64
Assets/Scripts/Map/VisibleTilesCoarseMap.cs(76,30): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneWindows64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneWindows64
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
Build for StandaloneWindows64
Assets/ROS-TCP-Connector/com.unity.robotics.visualizations/Runtime/DefaultVisualizers/Trajectory/JointTrajectoryDefaultVisualizer.cs(17,11): warning CS0414: The field 'JointTrajectoryDefaultVisualizer.m_PathThickness' is assigned but its value is never used
Build for StandaloneWindows64
Assets/Scripts/TransformToNav2/ROSTransformTreePublisher.cs(30,7): warning CS0105: The using directive for 'RosMessageTypes.Geometry' appeared previously in this namespace
Build for StandaloneWindows64
Assets/Scripts/UI/SimulationInfoUIControllers/ExplorationInfoUIController.cs(124,74): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneWindows64
Assets/Scripts/Simulation/SimulationScenarios/ExplorationSimulationScenario.cs(18,29): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneWindows64
Assets/Scripts/Simulation/SimulationScenarios/PatrollingSimulationScenario.cs(24,29): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneWindows64
Assets/Scripts/Simulation/SimulationScenarios/SimulationScenario.cs(64,29): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneWindows64
Assets/Scripts/ExplorationAlgorithm/Minotaur/MinotaurAlgorithm.cs(919,24): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneWindows64
Assets/Scripts/ExplorationAlgorithm/Minotaur/Messages/AuctionResultMessage.cs(45,36): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneWindows64
Assets/Scripts/Map/CoarseGrainedMap.cs(328,32): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneOSX
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneOSX
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
Build for StandaloneOSX
Assets/ROS-TCP-Connector/com.unity.robotics.visualizations/Runtime/DefaultVisualizers/Trajectory/JointTrajectoryDefaultVisualizer.cs(17,11): warning CS0414: The field 'JointTrajectoryDefaultVisualizer.m_PathThickness' is assigned but its value is never used
Build for StandaloneOSX
Assets/Scripts/TransformToNav2/ROSTransformTreePublisher.cs(30,7): warning CS0105: The using directive for 'RosMessageTypes.Geometry' appeared previously in this namespace
Build for StandaloneOSX
Assets/Scripts/ExplorationAlgorithm/Greed/Greed.cs(59,24): warning CS0659: 'GreedAlgorithm.Waypoint' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Build for StandaloneOSX
Assets/Scripts/Simulation/SimulationScenarios/ExplorationSimulationScenario.cs(18,29): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneOSX
Assets/Scripts/Simulation/SimulationScenarios/PatrollingSimulationScenario.cs(24,29): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneOSX
Assets/Scripts/Map/CoarseGrainedMap.cs(328,32): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneOSX
Assets/Scripts/Map/CoarseGrainedMap.cs(340,32): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneOSX
Assets/Scripts/Map/CoarseGrainedMap.cs(359,30): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for StandaloneOSX
Assets/Scripts/Map/CoarseGrainedMap.cs(374,30): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Build-StandaloneLinux64", "Build-StandaloneOSX", "Build-StandaloneWindows64", "Test results (playmode)". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
Build-StandaloneLinux64
172 MB
Build-StandaloneOSX
196 MB
Build-StandaloneWindows64
174 MB
Test results (playmode)
418 KB