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Add formatting to ci #43

Add formatting to ci

Add formatting to ci #43

Workflow file for this run

name: Unity Actions
on:
push:
branches: [ main ]
pull_request:
branches: [ main ]
workflow_dispatch: {}
### Refer to https://game.ci/docs/github/getting-started
jobs:
checklicense:
name: Check for UNITY_LICENSE in GitHub Secrets
runs-on: ubuntu-latest
outputs:
is_unity_license_set: ${{ steps.checklicense_job.outputs.is_unity_license_set }}
steps:
- name: Check whether unity activation requests should be done
id: checklicense_job
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
run: |
echo "Skip activation job: ${{ env.UNITY_LICENSE != '' }}"
export is_unity_license_set="${{ env.UNITY_LICENSE != '' }}"
echo "is_unity_license_set=$is_unity_license_set" >> $GITHUB_OUTPUT
activation:
needs: checklicense
if: needs.checklicense.outputs.is_unity_license_set == 'false'
name: Request manual activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Request manual activation file
id: getManualLicenseFile
uses: game-ci/unity-request-activation-file@v2
# Upload artifact (Unity_v20XX.X.XXXX.alf)
- name: Expose as artifact
uses: actions/upload-artifact@v3
with:
name: ${{ steps.getManualLicenseFile.outputs.filePath }}
path: ${{ steps.getManualLicenseFile.outputs.filePath }}
test:
needs: checklicense
if: needs.checklicense.outputs.is_unity_license_set == 'true'
permissions:
checks: write
name: Run all tests ✨
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: Library
key: Library-test
- uses: game-ci/unity-test-runner@v4
id: testRunner
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
githubToken: ${{ secrets.GITHUB_TOKEN }}
projectPath: .
testMode: playmode
- uses: actions/upload-artifact@v3
with:
githubToken: ${{ secrets.GITHUB_TOKEN }}
name: Test results (playmode)
path: ${{ steps.testRunner.outputs.artifactsPath }}
build:
needs: test
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneLinux64
- StandaloneWindows64
- StandaloneOSX
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
- uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
projectPath: .
- uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}
path: build
format:
name: Check formatting
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
lfs: true
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
- name: Format CustomScriptsAssembly.csproj
run: dotnet format CustomScriptsAssembly.csproj --verify-no-changes --verbosity diagnostic
- name: Format PlayModeTests.csproj
run: dotnet format PlayModeTests.csproj --verify-no-changes --verbosity diagnostic
- name: Format EditTests.csproj
run: dotnet format EditTests.csproj --verify-no-changes --verbosity diagnostic