Generic DataWriter #207
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name: Unity Actions | |
on: | |
push: | |
branches: [ main ] | |
pull_request: | |
branches: [ main ] | |
workflow_dispatch: {} | |
### Refer to https://game.ci/docs/github/getting-started | |
jobs: | |
setup: | |
name: Setup .NET and NuGetForUnity.Cli | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
lfs: true | |
- name: Cache .NET tools | |
uses: actions/cache@v3 | |
with: | |
path: | | |
~/.nuget/packages | |
~/.dotnet/tools | |
key: dotnet-tools-${{ runner.os }}-8.0 # Update this if the .NET or tool version changes | |
restore-keys: | | |
dotnet-tools-${{ runner.os }} | |
- name: Setup .NET | |
uses: actions/setup-dotnet@v4 | |
with: | |
dotnet-version: '8.0.x' | |
- name: Install NuGetForUnity.Cli | |
run: dotnet tool install --global NuGetForUnity.Cli | |
- name: Check Directory Structure | |
run: | | |
echo "Current directory structure:" | |
ls -R . # Lists all files and folders recursively starting from the root of the project | |
echo "Contents of ProjectSettings (if exists):" | |
ls ./ProjectSettings || echo "ProjectSettings folder not found in the expected location." | |
- name: Restore NuGet Packages for Unity Project | |
run: nugetforunity restore . | |
test: | |
needs: setup | |
permissions: | |
checks: write | |
name: Run all tests ✨ | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
lfs: true | |
- uses: actions/cache@v3 | |
with: | |
path: Library | |
key: Library-test | |
- uses: game-ci/unity-test-runner@v4 | |
id: testRunner | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
githubToken: ${{ secrets.GITHUB_TOKEN }} | |
projectPath: . | |
- uses: actions/upload-artifact@v3 | |
with: | |
githubToken: ${{ secrets.GITHUB_TOKEN }} | |
name: Test results (playmode) | |
path: ${{ steps.testRunner.outputs.artifactsPath }} | |
build: | |
needs: [setup, test] | |
name: Build for ${{ matrix.targetPlatform }} | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
targetPlatform: | |
- StandaloneLinux64 | |
- StandaloneWindows64 | |
- StandaloneOSX | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
lfs: true | |
- uses: actions/cache@v3 | |
with: | |
path: Library | |
key: Library-${{ matrix.targetPlatform }} | |
- uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
targetPlatform: ${{ matrix.targetPlatform }} | |
projectPath: . | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: Build-${{ matrix.targetPlatform }} | |
path: build | |
lint: | |
needs: setup | |
name: Lint | |
runs-on: ubuntu-latest | |
container: unityci/editor:ubuntu-2022.3.51f1-linux-il2cpp-3.1.0 | |
steps: | |
- uses: actions/checkout@v1 | |
- name: Generate Solution | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
run: | | |
unity-editor -nographics -logFile /dev/stdout -quit -username "$UNITY_EMAIL" -password "$UNITY_PASSWORD" -serial "$UNITY_SERIAL" | |
unity-editor -nographics -logFile /dev/stdout -customBuildName LinuxProjectFileBuild -projectPath . -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution -quit | |
- name: Print the files in the folder | |
run: ls | |
- name: Setup .NET | |
uses: actions/setup-dotnet@v4 | |
with: | |
dotnet-version: 8.0.x | |
- name: Format | |
run: dotnet format MAEPS.sln --exclude "Assets/RosMessages/" --exclude "Assets/YamlDotNet/" --verify-no-changes |