Improved idleness graph (#116) #258
GitHub Actions / Test Results
completed
Nov 18, 2024 in 0s
✅ Test Results - 81/81 - Passed in 97.935s
✅ editmode-results.xml - 9/9 - Passed in 0.229s
✅ playmode-results.xml - 72/72 - Passed in 97.706s
Details
✅ editmode-results.xml - 9/9 - Passed in 0.229s
- ✅ EditTests.CoverageCalculatorTest.AdjacentTilesAreCoveredTest - 6/6 - Passed in 0.102s
- ✅ AdjacentTilesAreCoveredTest(20.0f,20.0f) - Passed in 0.032s
- ✅ AdjacentTilesAreCoveredTest(20.5f,20.5f) - Passed in 0.017s
- ✅ AdjacentTilesAreCoveredTest(20.25f,20.25f) - Passed in 0.012s
- ✅ AdjacentTilesAreCoveredTest(20.75f,20.75f) - Passed in 0.017s
- ✅ AdjacentTilesAreCoveredTest(20.49f,20.49f) - Passed in 0.011s
- ✅ AdjacentTilesAreCoveredTest(20.99f,20.99f) - Passed in 0.013s
- ✅ EditTests.CoverageCalculatorTest - 3/3 - Passed in 0.077s
- ✅ CoverageTimeUpdateTest - Passed in 0.022s
- ✅ RobotOnTopOfTileCoverageTest - Passed in 0.012s
- ✅ TilesAreMarkedCoverableCorrectly - Passed in 0.042s
✅ playmode-results.xml - 72/72 - Passed in 97.706s
- ✅ PlayModeTests.CommunicationTest.Broadcast_CorrectDistanceCalculation - 5/5 - Passed in 4.267s
- ✅ Broadcast_CorrectDistanceCalculation(20,20) - Passed in 1.396s
- ✅ Broadcast_CorrectDistanceCalculation(5,5) - Passed in 0.729s
- ✅ Broadcast_CorrectDistanceCalculation(5,-5) - Passed in 0.712s
- ✅ Broadcast_CorrectDistanceCalculation(-5,5) - Passed in 0.706s
- ✅ Broadcast_CorrectDistanceCalculation(-5,-5) - Passed in 0.724s
- ✅ PlayModeTests.CommunicationTest.Broadcast_WallDistanceIsApproximatelyCorrect - 4/4 - Passed in 2.924s
- ✅ Broadcast_WallDistanceIsApproximatelyCorrect(1) - Passed in 0.682s
- ✅ Broadcast_WallDistanceIsApproximatelyCorrect(2) - Passed in 0.745s
- ✅ Broadcast_WallDistanceIsApproximatelyCorrect(5) - Passed in 0.762s
- ✅ Broadcast_WallDistanceIsApproximatelyCorrect(10) - Passed in 0.736s
- ✅ PlayModeTests.CommunicationTest - 3/3 - Passed in 2.174s
- ✅ Broadcast_NoWallsCommunicationTest - Passed in 0.703s
- ✅ Broadcast_TransmissionFailedTest - Passed in 0.725s
- ✅ Broadcast_TransmissionSuccessTest - Passed in 0.745s
- ✅ PlayModeTests.ExplorationCsvDataWriterTest - 1/1 - Passed in 0.475s
- ✅ ExplorationSnapshotToCsvTest - Passed in 0.475s
- ✅ PlayModeTests.MaterialCommunicationTest.Broadcast_CorrectDistanceCalculation - 5/5 - Passed in 3.528s
- ✅ Broadcast_CorrectDistanceCalculation(20,20) - Passed in 0.643s
- ✅ Broadcast_CorrectDistanceCalculation(5,5) - Passed in 0.718s
- ✅ Broadcast_CorrectDistanceCalculation(5,-5) - Passed in 0.741s
- ✅ Broadcast_CorrectDistanceCalculation(-5,5) - Passed in 0.716s
- ✅ Broadcast_CorrectDistanceCalculation(-5,-5) - Passed in 0.710s
- ✅ PlayModeTests.MaterialCommunicationTest.Broadcast_WallDistanceIsApproximatelyCorrect - 4/4 - Passed in 3.003s
- ✅ Broadcast_WallDistanceIsApproximatelyCorrect(1) - Passed in 0.762s
- ✅ Broadcast_WallDistanceIsApproximatelyCorrect(2) - Passed in 0.738s
- ✅ Broadcast_WallDistanceIsApproximatelyCorrect(5) - Passed in 0.752s
- ✅ Broadcast_WallDistanceIsApproximatelyCorrect(10) - Passed in 0.752s
- ✅ PlayModeTests.MaterialCommunicationTest - 4/4 - Passed in 2.789s
- ✅ AttenuationCalculation - Passed in 0.706s
- ✅ Broadcast_NoWallsCommunicationTest - Passed in 0.690s
- ✅ Broadcast_TransmissionFailedTest - Passed in 0.666s
- ✅ Broadcast_TransmissionSuccessTest - Passed in 0.726s
- ✅ PlayModeTests.MinotaurDoorwayTest - 4/4 - Passed in 46.868s
- ✅ BlankMap - Passed in 10.980s
- ✅ Corner - Passed in 14.464s
- ✅ Hallway - Passed in 2.333s
- ✅ SingleDoorway - Passed in 19.092s
- ✅ PlayModeTests.Robot2DControllerTest.MoveTo_IsDistanceCorrectTest - 15/15 - Passed in 13.535s
- ✅ MoveTo_IsDistanceCorrectTest(1.0f) - Passed in 0.681s
- ✅ MoveTo_IsDistanceCorrectTest(2.0f) - Passed in 0.699s
- ✅ MoveTo_IsDistanceCorrectTest(5.0f) - Passed in 0.889s
- ✅ MoveTo_IsDistanceCorrectTest(10.0f) - Passed in 1.303s
- ✅ MoveTo_IsDistanceCorrectTest(20.0f) - Passed in 1.857s
- ✅ MoveTo_IsDistanceCorrectTest(1.0f) - Passed in 0.645s
- ✅ MoveTo_IsDistanceCorrectTest(2.0f) - Passed in 0.687s
- ✅ MoveTo_IsDistanceCorrectTest(5.0f) - Passed in 0.745s
- ✅ MoveTo_IsDistanceCorrectTest(10.0f) - Passed in 0.899s
- ✅ MoveTo_IsDistanceCorrectTest(20.0f) - Passed in 1.246s
- ✅ MoveTo_IsDistanceCorrectTest(1.0f) - Passed in 0.723s
- ✅ MoveTo_IsDistanceCorrectTest(2.0f) - Passed in 0.647s
- ✅ MoveTo_IsDistanceCorrectTest(5.0f) - Passed in 0.706s
- ✅ MoveTo_IsDistanceCorrectTest(10.0f) - Passed in 0.801s
- ✅ MoveTo_IsDistanceCorrectTest(20.0f) - Passed in 1.005s
- ✅ PlayModeTests.Robot2DControllerTest.Rotate_RotatesCorrectAmountOfDegrees - 27/27 - Passed in 18.034s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(1.0f) - Passed in 0.635s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(-1.0f) - Passed in 0.669s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(2.0f) - Passed in 0.671s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(5.0f) - Passed in 0.646s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(10.0f) - Passed in 0.677s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(20.0f) - Passed in 0.689s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(-20.0f) - Passed in 0.679s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(180.0f) - Passed in 0.656s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(-180.0f) - Passed in 0.707s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(1.0f) - Passed in 0.644s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(-1.0f) - Passed in 0.671s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(2.0f) - Passed in 0.664s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(5.0f) - Passed in 0.661s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(10.0f) - Passed in 0.649s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(20.0f) - Passed in 0.662s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(-20.0f) - Passed in 0.658s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(180.0f) - Passed in 0.692s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(-180.0f) - Passed in 0.656s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(1.0f) - Passed in 0.680s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(-1.0f) - Passed in 0.665s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(2.0f) - Passed in 0.685s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(5.0f) - Passed in 0.679s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(10.0f) - Passed in 0.654s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(20.0f) - Passed in 0.668s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(-20.0f) - Passed in 0.687s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(180.0f) - Passed in 0.685s
- ✅ Rotate_RotatesCorrectAmountOfDegrees(-180.0f) - Passed in 0.644s
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