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Improved idleness graph (#116) #258

Improved idleness graph (#116)

Improved idleness graph (#116) #258

GitHub Actions / Test Results completed Nov 18, 2024 in 0s

✅ Test Results - 81/81 - Passed in 97.935s

✅ editmode-results.xml - 9/9 - Passed in 0.229s

✅ playmode-results.xml - 72/72 - Passed in 97.706s

Details

✅ editmode-results.xml - 9/9 - Passed in 0.229s
  • ✅ EditTests.CoverageCalculatorTest.AdjacentTilesAreCoveredTest - 6/6 - Passed in 0.102s
    • AdjacentTilesAreCoveredTest(20.0f,20.0f) - Passed in 0.032s
    • AdjacentTilesAreCoveredTest(20.5f,20.5f) - Passed in 0.017s
    • AdjacentTilesAreCoveredTest(20.25f,20.25f) - Passed in 0.012s
    • AdjacentTilesAreCoveredTest(20.75f,20.75f) - Passed in 0.017s
    • AdjacentTilesAreCoveredTest(20.49f,20.49f) - Passed in 0.011s
    • AdjacentTilesAreCoveredTest(20.99f,20.99f) - Passed in 0.013s
  • ✅ EditTests.CoverageCalculatorTest - 3/3 - Passed in 0.077s
    • CoverageTimeUpdateTest - Passed in 0.022s
    • RobotOnTopOfTileCoverageTest - Passed in 0.012s
    • TilesAreMarkedCoverableCorrectly - Passed in 0.042s
✅ playmode-results.xml - 72/72 - Passed in 97.706s
  • ✅ PlayModeTests.CommunicationTest.Broadcast_CorrectDistanceCalculation - 5/5 - Passed in 4.267s
    • Broadcast_CorrectDistanceCalculation(20,20) - Passed in 1.396s
    • Broadcast_CorrectDistanceCalculation(5,5) - Passed in 0.729s
    • Broadcast_CorrectDistanceCalculation(5,-5) - Passed in 0.712s
    • Broadcast_CorrectDistanceCalculation(-5,5) - Passed in 0.706s
    • Broadcast_CorrectDistanceCalculation(-5,-5) - Passed in 0.724s
  • ✅ PlayModeTests.CommunicationTest.Broadcast_WallDistanceIsApproximatelyCorrect - 4/4 - Passed in 2.924s
    • Broadcast_WallDistanceIsApproximatelyCorrect(1) - Passed in 0.682s
    • Broadcast_WallDistanceIsApproximatelyCorrect(2) - Passed in 0.745s
    • Broadcast_WallDistanceIsApproximatelyCorrect(5) - Passed in 0.762s
    • Broadcast_WallDistanceIsApproximatelyCorrect(10) - Passed in 0.736s
  • ✅ PlayModeTests.CommunicationTest - 3/3 - Passed in 2.174s
    • Broadcast_NoWallsCommunicationTest - Passed in 0.703s
    • Broadcast_TransmissionFailedTest - Passed in 0.725s
    • Broadcast_TransmissionSuccessTest - Passed in 0.745s
  • ✅ PlayModeTests.ExplorationCsvDataWriterTest - 1/1 - Passed in 0.475s
    • ExplorationSnapshotToCsvTest - Passed in 0.475s
  • ✅ PlayModeTests.MaterialCommunicationTest.Broadcast_CorrectDistanceCalculation - 5/5 - Passed in 3.528s
    • Broadcast_CorrectDistanceCalculation(20,20) - Passed in 0.643s
    • Broadcast_CorrectDistanceCalculation(5,5) - Passed in 0.718s
    • Broadcast_CorrectDistanceCalculation(5,-5) - Passed in 0.741s
    • Broadcast_CorrectDistanceCalculation(-5,5) - Passed in 0.716s
    • Broadcast_CorrectDistanceCalculation(-5,-5) - Passed in 0.710s
  • ✅ PlayModeTests.MaterialCommunicationTest.Broadcast_WallDistanceIsApproximatelyCorrect - 4/4 - Passed in 3.003s
    • Broadcast_WallDistanceIsApproximatelyCorrect(1) - Passed in 0.762s
    • Broadcast_WallDistanceIsApproximatelyCorrect(2) - Passed in 0.738s
    • Broadcast_WallDistanceIsApproximatelyCorrect(5) - Passed in 0.752s
    • Broadcast_WallDistanceIsApproximatelyCorrect(10) - Passed in 0.752s
  • ✅ PlayModeTests.MaterialCommunicationTest - 4/4 - Passed in 2.789s
    • AttenuationCalculation - Passed in 0.706s
    • Broadcast_NoWallsCommunicationTest - Passed in 0.690s
    • Broadcast_TransmissionFailedTest - Passed in 0.666s
    • Broadcast_TransmissionSuccessTest - Passed in 0.726s
  • ✅ PlayModeTests.MinotaurDoorwayTest - 4/4 - Passed in 46.868s
    • BlankMap - Passed in 10.980s
    • Corner - Passed in 14.464s
    • Hallway - Passed in 2.333s
    • SingleDoorway - Passed in 19.092s
  • ✅ PlayModeTests.Robot2DControllerTest.MoveTo_IsDistanceCorrectTest - 15/15 - Passed in 13.535s
    • MoveTo_IsDistanceCorrectTest(1.0f) - Passed in 0.681s
    • MoveTo_IsDistanceCorrectTest(2.0f) - Passed in 0.699s
    • MoveTo_IsDistanceCorrectTest(5.0f) - Passed in 0.889s
    • MoveTo_IsDistanceCorrectTest(10.0f) - Passed in 1.303s
    • MoveTo_IsDistanceCorrectTest(20.0f) - Passed in 1.857s
    • MoveTo_IsDistanceCorrectTest(1.0f) - Passed in 0.645s
    • MoveTo_IsDistanceCorrectTest(2.0f) - Passed in 0.687s
    • MoveTo_IsDistanceCorrectTest(5.0f) - Passed in 0.745s
    • MoveTo_IsDistanceCorrectTest(10.0f) - Passed in 0.899s
    • MoveTo_IsDistanceCorrectTest(20.0f) - Passed in 1.246s
    • MoveTo_IsDistanceCorrectTest(1.0f) - Passed in 0.723s
    • MoveTo_IsDistanceCorrectTest(2.0f) - Passed in 0.647s
    • MoveTo_IsDistanceCorrectTest(5.0f) - Passed in 0.706s
    • MoveTo_IsDistanceCorrectTest(10.0f) - Passed in 0.801s
    • MoveTo_IsDistanceCorrectTest(20.0f) - Passed in 1.005s
  • ✅ PlayModeTests.Robot2DControllerTest.Rotate_RotatesCorrectAmountOfDegrees - 27/27 - Passed in 18.034s
    • Rotate_RotatesCorrectAmountOfDegrees(1.0f) - Passed in 0.635s
    • Rotate_RotatesCorrectAmountOfDegrees(-1.0f) - Passed in 0.669s
    • Rotate_RotatesCorrectAmountOfDegrees(2.0f) - Passed in 0.671s
    • Rotate_RotatesCorrectAmountOfDegrees(5.0f) - Passed in 0.646s
    • Rotate_RotatesCorrectAmountOfDegrees(10.0f) - Passed in 0.677s
    • Rotate_RotatesCorrectAmountOfDegrees(20.0f) - Passed in 0.689s
    • Rotate_RotatesCorrectAmountOfDegrees(-20.0f) - Passed in 0.679s
    • Rotate_RotatesCorrectAmountOfDegrees(180.0f) - Passed in 0.656s
    • Rotate_RotatesCorrectAmountOfDegrees(-180.0f) - Passed in 0.707s
    • Rotate_RotatesCorrectAmountOfDegrees(1.0f) - Passed in 0.644s
    • Rotate_RotatesCorrectAmountOfDegrees(-1.0f) - Passed in 0.671s
    • Rotate_RotatesCorrectAmountOfDegrees(2.0f) - Passed in 0.664s
    • Rotate_RotatesCorrectAmountOfDegrees(5.0f) - Passed in 0.661s
    • Rotate_RotatesCorrectAmountOfDegrees(10.0f) - Passed in 0.649s
    • Rotate_RotatesCorrectAmountOfDegrees(20.0f) - Passed in 0.662s
    • Rotate_RotatesCorrectAmountOfDegrees(-20.0f) - Passed in 0.658s
    • Rotate_RotatesCorrectAmountOfDegrees(180.0f) - Passed in 0.692s
    • Rotate_RotatesCorrectAmountOfDegrees(-180.0f) - Passed in 0.656s
    • Rotate_RotatesCorrectAmountOfDegrees(1.0f) - Passed in 0.680s
    • Rotate_RotatesCorrectAmountOfDegrees(-1.0f) - Passed in 0.665s
    • Rotate_RotatesCorrectAmountOfDegrees(2.0f) - Passed in 0.685s
    • Rotate_RotatesCorrectAmountOfDegrees(5.0f) - Passed in 0.679s
    • Rotate_RotatesCorrectAmountOfDegrees(10.0f) - Passed in 0.654s
    • Rotate_RotatesCorrectAmountOfDegrees(20.0f) - Passed in 0.668s
    • Rotate_RotatesCorrectAmountOfDegrees(-20.0f) - Passed in 0.687s
    • Rotate_RotatesCorrectAmountOfDegrees(180.0f) - Passed in 0.685s
    • Rotate_RotatesCorrectAmountOfDegrees(-180.0f) - Passed in 0.644s