Generate GBuffer by distance function & raymarching and light by Unity's deferred shading pass.
Will give answers if there is any interest.
It's just drawing two triangles.
I've just finished porting it to Unity 2020.3.0f1.
There are two main scenes:
This has an anime character walking around as the fractals animate around her. Shadows interact with the fractals.
Still working on this. Use WASD and the mouse to move around dynamic fractal environment.