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Raymarcher for Unity3d

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Generate GBuffer by distance function & raymarching and light by Unity's deferred shading pass.

How?

Will give answers if there is any interest.

It's just drawing two triangles.

Building

I've just finished porting it to Unity 2020.3.0f1.

image

Scenes

There are two main scenes:

Walk around scene

This has an anime character walking around as the fractals animate around her. Shadows interact with the fractals.

Free Roam Scene

Still working on this. Use WASD and the mouse to move around dynamic fractal environment.

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Raymarching '3d fractals' for VR

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