0.9.2
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Add binding for b2Shape.(Now you can create and manipulate box2d shapes)
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body:GetTransform() return b2Transform table. Prev was position and angle.
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fixed debug render not draw transform(center of mass)
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Add Box2dFixture function.(Box2dFixture full binding done)
-Box2dFixture:GetAABB()
-Box2dFixture:GetShape()
-Box2dFixture:RayCast()