ARTS_Character is a custom character class designed for a Real-Time Strategy (RTS) style game, enabling a flying camera perspective. This character class allows developers to seamlessly move, rotate, and zoom using the specified input configurations.
- RTS Camera Movement: Smooth movement, rotation, and zoom functions are integrated to offer a fluid camera experience typical in RTS games.
- Input Actions: Custom input actions to handle camera movement, rotation, and zoom.
- Camera Components: Integrated SpringArm and Camera components to provide a holistic camera setup.
- Overhead UI: An embedded overhead widget for additional UI elements.
- Network Replication: Network functions are available to ensure synchronized gameplay across clients in a multiplayer setting.
InputMappingContext: Context for input mappings.MoveAction: Action mapping for camera movement.RotateAction: Action mapping for camera rotation.ZoomAction: Action mapping for camera zoom.
CameraBoom: Spring arm component responsible for the camera's distance from the focal point.FollowCamera: The actual camera component capturing the player's view.OverheadWidget: UI widget that can be customized for any overhead elements.
DesiredLocation: Target location to which the camera should move.Movement_Interp: Interpolation rate for movement.Movement_Speed: Speed at which the camera moves.
DesiredYawRotation: Target yaw rotation value.Rotation_Interp: Interpolation rate for rotation.Rotation_Speed: Speed at which the camera rotates.
DesiredZoom: Target zoom value.ZoomSpeed: Speed of the zoom action.Zoom_Interp: Interpolation rate for zoom.MinZoomDistance: Minimum distance to which the camera can zoom in.MaxZoomDistance: Maximum distance to which the camera can zoom out.
Multicast_SetDesiredLocation: A function that is called on all clients to set the desired location.Server_HandleInput: A server-side function to handle and validate the input.
HandleInput: Central method to manage Move, Rotate, and Zoom inputs.UpdateMovement,UpdateRotation,UpdateZoom: Functions to refresh character's position, rotation, and zoom respectively, per tick.Move,Rotate,Zoom: Individual methods to handle the corresponding input actions.
- Integration: To use the
ARTS_Characterin your project, ensure you include the header"RTS_Character.h"and set up the necessary input mappings in the project settings. - Configuration: Adjust the properties like Movement_Speed, Rotation_Speed, ZoomSpeed, etc., to fit the desired gameplay feel.
- Networking: If you're working on a multiplayer game, ensure your game server is correctly set up to handle and validate inputs across clients using the provided server functions.
ARTS_Character provides a comprehensive solution for those looking to implement an RTS-style flying camera in Unreal Engine 5. With customizable input actions and adjustable properties, it offers both flexibility and ease of use. Whether you're building a single-player RTS or a multiplayer game, ARTS_Character is an excellent starting point.