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danieldownes/README.md

๐Ÿ‘‹ Hi there

I am a seasoned software developer with over 15 years of experience specialising Unity Engine. I take pride in the quality of code I craft, and believe in continuous learning practises in the field of software and in general. I have have a track record of undertaking full development life-cycle software projects.

I have developed immersive experiences relating to interactive training, simulation and games on PC and mobile platforms. I have active experience working on projects for iOS, Android, HoloLens 1 & 2, VR, AR, Desktop, using additional tech and techniques such DI, SOLID, TDD, PDT, Clean Architecture, as developed in C#, C/C++, WPF, UWP, Java, AWS, Azure and LAMP Stack.

๐Ÿ’ผ Carrer

My carrer has so far applied interactive and training solutions in the fields of:

  • Defence
  • Energy
  • Medical and Surgery
  • Education and Training
  • AAA Gaming

๐ŸŽ“ Education

BSc (Honours) Computing Visualisation - Sheffield Hallam University

  • First Class
  • Honours Award
  • Hallam Award
  • Top-5% scoring student in year

B-TEC in Computing - Distinction

๐Ÿ† Awards & Achievements โœจ

  • Process Communication Modelยฎ (PCM) Training
  • KUKA Robotics Automation Programming Certification
  • 100% positive rating on People Per Hour, with over 10 projects; http://pph.me/danieldownes
  • National Computer Game Competition, Gold Award Certificate
  • AS Level Music Technology
  • Hallam Award - Team Leader Roles
  • TEFL Diploma (Teaching English as a Foreign Language)

๐ŸŒ Websites

http://www.danieldownes.co.uk/

http://www.immerselabs.com/

http://www.doubledaregames.co.uk/

โšก Other Links

https://gist.github.com/danieldownes

https://twitter.com/danieldownes

https://www.linkedin.com/in/danieldownes/

Pinned Loading

  1. MouseWrap MouseWrap Public

    A utility that 'wraps' the mouse cursor movement around the edges of the screen

    C 2

  2. BallanceLikeGame BallanceLikeGame Public

    Ballance like game test using clean code

    ShaderLab

  3. Xerios/ScreenManager Xerios/ScreenManager Public

    Flexible way to manage screens with transitions for Unity

    C# 563 69

  4. Random point on a mesh, for Unity3D Random point on a mesh, for Unity3D
    1
    using UnityEngine;
    2
    using System.Collections.Generic;
    3
    
                  
    4
    /// <summary>
    5
    /// Get total area of each triangle.
  5. BlockProblemGame BlockProblemGame Public

    Based on a small 4x4 grid of wooden blocks, the player must place and orient the colours and arrows correctly

    VBA

  6. VineGeneration VineGeneration Public

    Procedural Mesh Generation of a Vine

    C#