Skip to content

v0.58.0

Compare
Choose a tag to compare
@dbjorge dbjorge released this 03 Feb 02:53
· 898 commits to master since this release

Changelog

General

  • Legendary cards can now be bottled (thanks @wang429)

CULL

  • Damnation: new card (thanks @wang429)
  • Coda: new card (thanks @wang429)
  • CULL (card): fix Wrath not stacking properly with card's damage increase

Wanderer

  • Victory screen art from @chevy28360
  • Introspection, Mirror Image, Refuse to Forget: new power icons (thanks @chevy28360 and @neablis-7)
  • Materialize: new card
  • Parrying Blow: new card
  • Loss: removed card
  • Minor Illusion: removed card
  • max hp +8
  • fresh adventure - +2 damage
  • brambles - +2 damage
  • chamomile - remove weak too
  • moss - gain 3 dex
  • quicksilver - your next card (not attack) is played 1 additional time
  • snake oil - gain 4 coil (at start)
  • steel - target card instead of random card
  • stone - 0 energy
  • strange pendant - should say "prevent" instead of "ignore"
  • sulfur - 5 burning
  • web - +1 weak
  • arcane weapon - +2 damage
  • black tentacles - +2 damage
  • burning flask - +2 burning
  • chain lightning - +1 damage
  • chatter - +1 damage, rename "chattering strike"
  • diguise self - +1 block
  • firebolt - 4x the number of clarities you have
  • focused mind - work out how to swap between attack and skill someday
  • focused mind -> fractured mind
  • hurt - +1 damage
  • index - 3/3, 3/2 upgraded
  • prepare - 5 coil
  • ray of frost - +2 damage
  • true strike - +2 damage
  • animate objects - ephemeral
  • color spray - 12 damage
  • faerie fire - 0 energy
  • find familiar - upgrade makes innate instead of flavorful thing
  • flame ward - +4 burning, +4 block, all enemies instead of attackers
  • frantic search - gain clarity after getting material components
  • locate object - one more card
  • mage armor - +2 damage reduction
  • mindworm - +2 damage on both halves
  • patron - 0 energy
  • refuse to forget - one more card
  • smithing strike - +2 damage
  • toll the dead - +3 damage on both halves
  • death throes - 0 cost
  • rediscovery - 0 cost
  • trauma - +12 damage
  • coil - now explodes at end of turn if snapped
  • grimoire - entombed until turn 7 OR snap. - remove clause "unless snapped"; this card will come back a lot after snapping
  • chastity - 1 weak to all enemies when remembered
  • greed - 20 gold
  • lust - no weak on forget
  • sloth - +1 energy each turn instead of ice cream effect
  • humility - 2 thorns when remembered instead of 1