Releases
v0.58.0
Changelog
General
Legendary cards can now be bottled (thanks @wang429 )
CULL
Damnation: new card (thanks @wang429 )
Coda: new card (thanks @wang429 )
CULL (card): fix Wrath not stacking properly with card's damage increase
Wanderer
Victory screen art from @chevy28360
Introspection, Mirror Image, Refuse to Forget: new power icons (thanks @chevy28360 and @neablis-7 )
Materialize: new card
Parrying Blow: new card
Loss: removed card
Minor Illusion: removed card
max hp +8
fresh adventure - +2 damage
brambles - +2 damage
chamomile - remove weak too
moss - gain 3 dex
quicksilver - your next card (not attack) is played 1 additional time
snake oil - gain 4 coil (at start)
steel - target card instead of random card
stone - 0 energy
strange pendant - should say "prevent" instead of "ignore"
sulfur - 5 burning
web - +1 weak
arcane weapon - +2 damage
black tentacles - +2 damage
burning flask - +2 burning
chain lightning - +1 damage
chatter - +1 damage, rename "chattering strike"
diguise self - +1 block
firebolt - 4x the number of clarities you have
focused mind - work out how to swap between attack and skill someday
focused mind -> fractured mind
hurt - +1 damage
index - 3/3, 3/2 upgraded
prepare - 5 coil
ray of frost - +2 damage
true strike - +2 damage
animate objects - ephemeral
color spray - 12 damage
faerie fire - 0 energy
find familiar - upgrade makes innate instead of flavorful thing
flame ward - +4 burning, +4 block, all enemies instead of attackers
frantic search - gain clarity after getting material components
locate object - one more card
mage armor - +2 damage reduction
mindworm - +2 damage on both halves
patron - 0 energy
refuse to forget - one more card
smithing strike - +2 damage
toll the dead - +3 damage on both halves
death throes - 0 cost
rediscovery - 0 cost
trauma - +12 damage
coil - now explodes at end of turn if snapped
grimoire - entombed until turn 7 OR snap. - remove clause "unless snapped"; this card will come back a lot after snapping
chastity - 1 weak to all enemies when remembered
greed - 20 gold
lust - no weak on forget
sloth - +1 energy each turn instead of ice cream effect
humility - 2 thorns when remembered instead of 1
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