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The "survival iteration" * Fix entity velocity tracking (and add falling damage) * Add support for health and hunger * Add PvP * Add survival-mode resource management * Add falling sand/gravel
No due date•20/20 issues closed* Bed Use * Anvil world saving/loading * Inventory persistence * All "items that create blocks" implemented * Handle entities inside of blocks * All non-clickable blocks properly prevent clicking (i.e. furnace, crafting table) * All directional blocks properly support directional placemnet
No due date•10/10 issues closedAllow players to connect to the server, build structures, and use items. Only basic support is required, and most block/item logic will not be implemented. Additionally, the entity management skeleton will be added, with basic player tracking and anti-hacking. Also supported will be multiple players, who will be able to see each other build and navigate the world.
No due date•9/9 issues closedSupport for the following features is required: * Asynchronous networking engine * Logging via ILogProvider * AES Encryption * Server list ping (0xFE) * Chunk management and world interaction * All block/item classes (stubs only)
Due by July 5, 2012•8/8 issues closed