Release v1.1.1
What's Changed
- #9 Allow running multiple instances of server on one jvm (Part 1) Game side state by @demoth in #26
- #27 Allow running multiple instances of server on one jvm (Part 2) Server side state by @demoth in #35
- Java CI -> adopt 11 by @demoth in #40
- Fix 41 client network classes by @demoth in #43
- Move command parsing into ClientMessage by @demoth in #44
- Fix #45 Create classes for network command: Spawn Base lines by @demoth in #46
- Create classes for network commands [Server] - svc_packetentities #47 by @demoth in #50
- Connection initialization documentation by @demoth in #51
- Add flashlight with dynamic lights by @demoth in #53
- Patterns documentation by @demoth in #52
- Fix #55 Create class for client network packet #55 by @demoth in #56
- Fix #59 Rectify connectionless (out of band) messaging api by @demoth in #60
- Server Message size estimation by @demoth in #62
- Network client messages size estimation + tests by @demoth in #63
- Msg refactoring destatic sizebuf by @demoth in #64
- Network messages (both reliable & non reliable) are staged in a collection instead of the byte buffers. by @demoth in #65
- netchan_t refactoring by @demoth in #66
- Create new GameImports/GameExports instance every time new map is created by @demoth in #69
- Decouple server update and game instance by @demoth in #70
- Multi instance preview by @demoth in #71
- Fix/75 extract items csv by @demoth in #76
- add contributing guide by @demoth in #77
- Add new entity parser to deprecate
Com.ParseHelp
andCom.Parse
by @demoth in #79 - [PREVIEW] Kotlin game entities: func_door by @demoth in #81
- Fix #82: FindTeams complexity by @denolia in #83
- Kotlin entities: info & target by @demoth in #84
New Contributors
Full Changelog: v1.0.0...v1.1.1