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@demoth demoth released this 10 Jan 22:02
· 184 commits to main since this release

Release v1.1.1

What's Changed

  • #9 Allow running multiple instances of server on one jvm (Part 1) Game side state by @demoth in #26
  • #27 Allow running multiple instances of server on one jvm (Part 2) Server side state by @demoth in #35
  • Java CI -> adopt 11 by @demoth in #40
  • Fix 41 client network classes by @demoth in #43
  • Move command parsing into ClientMessage by @demoth in #44
  • Fix #45 Create classes for network command: Spawn Base lines by @demoth in #46
  • Create classes for network commands [Server] - svc_packetentities #47 by @demoth in #50
  • Connection initialization documentation by @demoth in #51
  • Add flashlight with dynamic lights by @demoth in #53
  • Patterns documentation by @demoth in #52
  • Fix #55 Create class for client network packet #55 by @demoth in #56
  • Fix #59 Rectify connectionless (out of band) messaging api by @demoth in #60
  • Server Message size estimation by @demoth in #62
  • Network client messages size estimation + tests by @demoth in #63
  • Msg refactoring destatic sizebuf by @demoth in #64
  • Network messages (both reliable & non reliable) are staged in a collection instead of the byte buffers. by @demoth in #65
  • netchan_t refactoring by @demoth in #66
  • Create new GameImports/GameExports instance every time new map is created by @demoth in #69
  • Decouple server update and game instance by @demoth in #70
  • Multi instance preview by @demoth in #71
  • Fix/75 extract items csv by @demoth in #76
  • add contributing guide by @demoth in #77
  • Add new entity parser to deprecate Com.ParseHelp and Com.Parse by @demoth in #79
  • [PREVIEW] Kotlin game entities: func_door by @demoth in #81
  • Fix #82: FindTeams complexity by @denolia in #83
  • Kotlin entities: info & target by @demoth in #84

New Contributors

Full Changelog: v1.0.0...v1.1.1