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DeploymentOrganizer

deus101 edited this page Oct 14, 2017 · 1 revision

Trawling through the assets for file paths and its xml signs.

So how to decided which textures goes into an a simple sampler or which must be added to an ArrayMap. What if you find an MTL or Texture meant to be used in a custom shader effect.

Two things. A general rule XML per folder. And the filename of the item retrived, but with the extension(png/mtl) changed to xml.

These are simple quick things to check, DeploymentOrganizer allready stores its last directory.

But who handles the rules? Its probably stupid but I was thinking of a two part, or even three part solution.

First its the DemoMeister, the bloated monstrosity.(though in all honesty it should be one of the Assets classes or..concrete base Assets classes if you may.

But fuck it if QT can so can I...lets make this shit unreadable.

There allready are procedures to load mtl, obj and textures...Though a texture should not go through DemoMeister which will use a static Member loader it allready has...a MTL could. MTL could send specific instructions to load a specific map files, it could then grab and translate the rules xml from Deployment organizer if any.