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fix: syncronized animation bug (#2420)
Fixes issue when multiple skeletons or spinners are removed at different times, causing crash ![image](https://github.com/user-attachments/assets/97f2fc9c-5b41-42d7-9b1b-ec1b7468098f) The issue is because `firstOfType` might exist, but it might not have a `currentTime` and setting `myAnimation.currentTime = null` is not allowed. Reported by Team Export Mattilsynet
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