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This is another way of resolving, partially, the issue with Threads.
It has a lot less changes than the other ( #1901 ), but with the disavantage that nothing will apparently break for who's using Discord.Net.
This solution adds a new channel type,
SocketUnknownChannel
, that inherits from aISocketMessageChannel
so making it easy to do basic functionality (send messages, files, get messages, etc), but has the drawback that now theName
property could benull
, as the only information received about it is the id.So while it would fix the issue of not being able to process messages without a cached channel, it might cause a few unexpected issues for the developer, also by adding the possibility of a third type of "basic" channel (private, guild, unknown).
I still need to check the structure for the parsers and attributes to see if they are still working as expected.
Possible changes
SocketUnknownChannel
toSocketUnknownMessageChannel
Changes
SocketUnknownChannel
This channel might be present inside message objects returned by the events MessageReceived and MessageUpdated.