DarkRiftPy is Darkrift2 written in Python 3. The implementation is fully compatible with the original version. So you can write a client side on Python that connects to a Darkrift2 server written in C# using the original Darkrift2 library, and vice versa.
DarkRiftPy is built on top of asyncio, Python's standard asynchronus I/O library, and provides a convenient high-level async/await API.
$ python3 -m pip install darkriftpy
A simple exampls contains two separate scripts client.py
and server.py
for
client and server respectively.
After client is connected to the server the latter waits for a darkrift message with tag 1, which contains a list of int32 integers in the payload. Once the message with tag 1 is received, the server starts to randomly select a value from the given list and sends it back to the client.
client.py
:
import asyncio
import random
import darkriftpy
RND_POOL = 20
MIN_INT32 = (2 ** 31) * -1
MAX_INT32 = 2 ** 31 - 1
async def process_message(message: darkriftpy.DarkriftMessage) -> None:
if message.tag != 2:
raise ValueError("wrong message received")
num = message.get_reader().read_int32()
print(f"the server chose the number: {num}")
async def main() -> None:
try:
async with darkriftpy.connect("127.0.0.1", 4296, 4296) as client:
items = [random.randint(MIN_INT32, MAX_INT32) for _ in range(RND_POOL)]
writer = darkriftpy.DarkriftWriter()
writer.write_int32s(items)
await client.send(darkriftpy.DarkriftMessage(1, writer.bytes))
async for message in client:
await process_message(message)
print("connection has been closed by the server")
except ConnectionError:
print("failed to connect to the server")
if __name__ == "__main__":
asyncio.run(main())
server.py
:
import asyncio
import random
import darkriftpy
async def handle_client(client: darkriftpy.DarkriftClient) -> None:
message = await client.recv()
if message.tag != 1:
raise RuntimeError("wrong client message received")
client.close()
await client.wait_closed()
return
reader = message.get_reader()
items = reader.read_int32s()
while True:
writer = darkriftpy.DarkriftWriter()
writer.write_int32(random.choice(items))
try:
await client.send(darkriftpy.DarkriftMessage(2, writer.bytes))
except darkriftpy.ConnectionClosedError:
print(f"the client({client.connection_id}) has been disconnected")
await client.wait_closed()
return
await asyncio.sleep(1)
async def main() -> None:
async with darkriftpy.serve(handle_client, "127.0.0.1", 4296, 4296) as server:
await asyncio.Future()
if __name__ == "__main__":
asyncio.run(main())
darkriftpy
provides a convinient way to create/send/receive user-defined
messages. There is a Message
class that can be used as a base class for
user-defined ones. The Darkrift tag of a user-defined message is defined by
passing the keyword tag
argument in the class definition:
import darkriftpy
class ChooseMessage(darkriftpy.Message, tag=1):
...
For now, the ChooseMessage
message contains no payload. Since the
ChooseMessage
class is implicitly decorated with the
@dataclass
decorator, the user can define class variables with type
annotations
which will be automatically deserialized from or serialized to a binary stream
using DarkriftReader
and DarkriftWriter
classes. Only the following native
types can be used as a class variable type: str
, bytes
, bool
, float
.
Since Darkrift2 allows to use types
which are not natively available in python, the darkriftpy.types
module
provides
NewType
extensions to cover all the required Darkrift2 types.
import darkriftpy
from darkriftpy.types import int32
class ChooseMessage(darkriftpy.Message, tag=1):
items: list[int32]
As you can see we used the int32
type from the darkriftpy.types
module to
define 4 byte signed integer. Since the ChooseMessage
class is implicitly
decorated with the
@dataclass
decorator and there is no custom constructor, the following constructor will be
created automatically: __init__(self, items: lsit[int32])
Therefore, the ChooseMessage
class can be instantiated as follows:
import random
import darkriftpy
from darkriftpy.types import int32
MIN_INT32 = (2 ** 31) * -1
MAX_INT32 = 2 ** 31 - 1
class ChooseMessage(darkriftpy.Message, tag=1):
items: list[int32]
message = ChooseMessage([random.randint(MIN_INT32, MAX_INT32) for _ in range(10)])
# message.items contains a list with 10 int32 integers
Since the darkriftpy.Message
is inherited from darkriftpy.DarkriftMessage
the user-defined message can be passed as is to the send
method of the
darkriftpy.DarkriftClient
object.
To convert a received darkriftpy.DarkriftMessage
message to the user-defined
one, the user can do the following:
...
client: darkriftpy.DarkriftClient
message: darkriftpy.DarkriftMessage = await client.recv()
try:
choose_message = ChooseMessage.read(message.get_reader())
except RuntimeError:
# failed to parse the received message
...
print(choose_message.items)
The darkriftpy
package provides the MessageContainer
class to
simplify the message serialization and de-siarilization.
import darkriftpy
from darkriftpy.types import int32
messages = darkriftpy.MessageContainer()
@messages.add
class ChooseMessage(darkriftpy.Message, tag=1):
items: list[int32]
@messages.add
class ChoiceMessage(darkriftpy.Message, tag=2):
item: int32
...
client: darkriftpy.DarkriftClient
message: darkriftpy.DarkriftMessage = await client.recv()
try:
msg = messages.convert(message)
except RuntimeError:
# failed to convert the received darkrift message
# to the user-defined one
if isinstance(msg, ChooseMessage):
print(msg.items)
elif isinstance(msg, ChoiceMessage):
print(msg.item)
We used the add
method of the MessageContainer
class as decorator to add
the user-defined class into the message container messages
.
The convert
method of the MessageContainer
class allows us to convert a raw
darkrift message to the user-defined specific one.
Using all these we can create a client wrapper that will return already deserialized messages.
from collections.abc import AsyncIterator
import darkriftpy
class Client:
def __init__(
self, client: darkriftpy.DarkriftClient, messages: darkriftpy.MessageContainer
):
self._client = client
self._messages = messages
async def recv(self) -> darkriftpy.DarkriftMessage:
message = await self._client.recv()
try:
return self._messages.convert(message)
except RuntimeError:
# just return the message as is
pass
return message
async def send(self, message: darkriftpy.DarkriftMessage, reliable: bool = True) -> None:
await self._client.send(message, reliable)
def __aiter__(self) -> AsyncIterator[darkriftpy.DarkriftMessage]:
return self
async def __anext__(self) -> darkriftpy.DarkriftMessage:
"""
Returns the next message.
Stop iteration when the connection is closed.
"""
try:
return await self.recv()
except darkrift.ConnectionClosedError:
raise StopAsyncIteration()
So now we can use the client wrapper to send and receive user specified messages.
Let's update the first example to use all described features.
client.py
:
import asyncio
import random
from collections.abc import AsyncIterator
import darkriftpy
from darkriftpy.types import int32
RND_POOL = 20
MIN_INT32 = (2 ** 31) * -1
MAX_INT32 = 2 ** 31 - 1
messages = darkriftpy.MessageContainer()
@messages.add
class ChooseMessage(darkriftpy.Message, tag=1):
items: list[int32]
@messages.add
class ChoiceMessage(darkriftpy.Message, tag=2):
item: int32
class Client:
def __init__(
self, client: darkriftpy.DarkriftClient, messages: darkriftpy.MessageContainer
):
self._client = client
self._messages = messages
async def recv(self) -> darkriftpy.DarkriftMessage:
message = await self._client.recv()
try:
return self._messages.convert(message)
except RuntimeError:
# just return the message as is
pass
return message
async def send(
self, message: darkriftpy.DarkriftMessage, reliable: bool = True
) -> None:
await self._client.send(message, reliable)
def __aiter__(self) -> AsyncIterator[darkriftpy.DarkriftMessage]:
return self
async def __anext__(self) -> darkriftpy.DarkriftMessage:
"""
Returns the next message.
Stop iteration when the connection is closed.
"""
try:
return await self.recv()
except darkrift.ConnectionClosedError:
raise StopAsyncIteration()
async def process_message(message: darkriftpy.DarkriftMessage) -> None:
if not isinstance(message, ChoiceMessage):
raise ValueError("wrong message received")
print(f"the server chose the number: {message.item}")
async def main():
try:
c: darkriftpy.DarkriftClient
async with darkriftpy.connect("127.0.0.1", 4296, 4296) as c:
client = Client(c, messages)
choose_message = ChooseMessage(
[random.randint(MIN_INT32, MAX_INT32) for _ in range(RND_POOL)]
)
await client.send(choose_message)
async for message in client:
await process_message(message)
print("Connection has been closed by the server")
except ConnectionError:
print("failed to connect to the server")
if __name__ == "__main__":
asyncio.run(main())
server.py
:
import asyncio
import random
from collections.abc import AsyncIterator
import darkriftpy
from darkriftpy.types import int32
messages = darkriftpy.MessageContainer()
@messages.add
class ChooseMessage(darkriftpy.Message, tag=1):
items: list[int32]
@messages.add
class ChoiceMessage(darkriftpy.Message, tag=2):
item: int32
class Client:
def __init__(
self, client: darkriftpy.DarkriftClient, messages: darkriftpy.MessageContainer
):
self._client = client
self._messages = messages
async def recv(self) -> darkriftpy.DarkriftMessage:
message = await self._client.recv()
try:
return self._messages.convert(message)
except RuntimeError:
# just return the message as is
pass
return message
async def send(
self, message: darkriftpy.DarkriftMessage, reliable: bool = True
) -> None:
await self._client.send(message, reliable)
def __aiter__(self) -> AsyncIterator[darkriftpy.DarkriftMessage]:
return self
async def __anext__(self) -> darkriftpy.DarkriftMessage:
"""
Returns the next message.
Stop iteration when the connection is closed.
"""
try:
return await self.recv()
except darkrift.ConnectionClosedError:
raise StopAsyncIteration()
async def handle_client(c: darkriftpy.DarkriftClient) -> None:
client = Client(c, messages)
message = await client.recv()
if not isinstance(message, ChooseMessage):
raise RuntimeError("wrong client message received")
c.close()
await c.wait_closed()
return
while True:
choice_message = ChoiceMessage(random.choice(message.items))
try:
await client.send(choice_message)
except darkriftpy.ConnectionClosedError:
print(f"the client({c.connection_id}) has been disconnected")
await c.wait_closed()
return
await asyncio.sleep(1)
async def main():
async with darkriftpy.serve(handle_client, "127.0.0.1", 4296, 4296) as server:
await asyncio.Future()
if __name__ == "__main__":
asyncio.run(main())
[ ] - Add multiprocessing support to improve performance and scalability
(Fork + Multiplexing I/O).
[ ] - Cover the codebase with tests ;).