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GameKit MacCatalyst xcode26.4 b2
Rolf Bjarne Kvinge edited this page Feb 27, 2026
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1 revision
#GameKit.framework
diff -ruN /Applications/Xcode_26.3.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/iOSSupport/System/Library/Frameworks/GameKit.framework/Headers/GKAccessPoint.h /Applications/Xcode_26.4.0-beta2.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/iOSSupport/System/Library/Frameworks/GameKit.framework/Headers/GKAccessPoint.h
--- /Applications/Xcode_26.3.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/iOSSupport/System/Library/Frameworks/GameKit.framework/Headers/GKAccessPoint.h 2025-11-09 05:11:59
+++ /Applications/Xcode_26.4.0-beta2.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/iOSSupport/System/Library/Frameworks/GameKit.framework/Headers/GKAccessPoint.h 2026-02-16 07:07:06
@@ -101,7 +101,7 @@
- (void)triggerAccessPointForFriendingWithHandler:(void (^ _Nullable)(void))handler NS_SWIFT_NAME(triggerForFriending(handler:)) NS_SWIFT_ASYNC(1) API_AVAILABLE(ios(26.0), macos(26.0)) API_UNAVAILABLE(tvos, visionos, watchos);
/// Brings up the Arcade dashboard.
-- (void)triggerAccessPointForArcadeWithHandler:(void (^ _Nullable)(void))handler NS_SWIFT_NAME(triggerForArcade(handler:)) NS_SWIFT_ASYNC(1) API_AVAILABLE(ios(26.0), macos(26.0)) API_UNAVAILABLE(tvos, visionos, watchos);
+- (void)triggerAccessPointForArcadeWithHandler:(void (^ _Nullable)(void))handler NS_SWIFT_NAME(triggerForArcade(handler:)) NS_SWIFT_ASYNC(1) API_AVAILABLE(ios(26.2), macos(26.2)) API_UNAVAILABLE(tvos, visionos, watchos);
@end