Aeospike Mod Lua provides support for executing Lua language functions
using the Aerospike data types. This module is used by both the
Aerospike Server and the Aerospike C Client as a git
submodule.
Building Aerospike Mod Lua requires the development resources for the Lua language version 5.1.4. The installation instructions for common Linux distributions are as follows:
Red Hat Package Manager (RPM) based Linux Distributions (Red Hat, Fedora, CentOS, SUSE, etc.) require the following packages:
lua-devel
- Development resources for the Lua language.
If yum
is your package manager, then you should be able to run the following command:
$ sudo yum install lua-devel
Debian based Linux Distributions (Debian, Ubuntu, etc.) require the following packages:
liblua5.1-dev
- Development resources for the Lua language.
If apt-get
is your package manager, then you should be able to run the following command:
$ sudo apt-get install liblua5.1-dev
To build the test app:
$ make test
To build a static archive libmod_lua.a
:
$ make libmod_lua.a
To build a dynamic library libmod_lua.so
:
$ make libmod_lua.so
- Double click xcode/aerospike-mod-lua.xcworkspace
- Click Product -> Build
- Double click vs/aerospike-mod-lua.sln
- Click Build -> Build Solution
All generated files are placed in ./target/{arch}
, where:
{arch}
is the target architecture, e.g.,Linux-x86_64
.- The
lib
subdirectory contains all libraries. - The
bin
subdirectory contains all executables.
You will want to either:
- Move the
libmod_lua.so
to a location your program can access. - Add the path to
libmod_lua.so
to yourLD_LIBRARY_PATH
.
To test, you can run the following:
$ export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:target/Linux-x86_64/lib
$ target/Linux-x86_64/bin/test record test1.record a b c d